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  #1  
Old April 6th, 2003, 04:56 AM
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Default Re: In need of some strategic help

The previous two suggestions seem rather good. If you're organic and have no ripper beams yet, or even if you do, you might also consider Acid Globule weapons. They have a very high ratio of damage done in the first shot, compared to resources used to build them, which adds up to a good cannon-fodder weapon.

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Old April 6th, 2003, 08:07 AM
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Default Re: In need of some strategic help

I would add that you should definitely keep ECM on your ships. Yes, the talisman makes it useless. However, if/when you start hitting your opponent's ships, the talisman is a large component that can go down quickly. Without sensors, and your ships' training and ECM, may turn the battle to your favor. In one game, I watched an ally (heavy organic) tear apart a religious opponent, in no small part due to a sudden inability to hit once a ship's talisman was destroyed.

Also, you might try going around your enemy's war fleets with Groups of small "commando" fleets, designed to hit their colonies, capture them or wipe them out. Ruin that player's resource base, make the populations riot, and it will be necessary for them to spend time on defense. Suddenly, their huge fleets may become a liability in maintenance expenses. Clearly though, with crystal tech they have maintenance reduction facilities, so such attacks become even more important.

Perhaps, along with point-blank strategies, you might try heavy shield depleters along with a Boarding Ship strategy. If your ships can survive to ripper beam range, it is not too far a stretch to think they could bring down a ship's shielding and then board. Then YOU have ships with shield depleters and shard cannons, and they may have the problem!
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Old April 6th, 2003, 07:19 PM

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Default Re: In need of some strategic help

Hello,

Thanks everyone for your thoughts. I'm sure other readers found them as interesting as I did, and will benefit from your combined wisdon.

I, however, was not able to implement any of your ideas. There just wasn't enough time to regroup. The reasons are many.

I had overextended my forces in taking out two AIs, the XiChung and the Uruk-Tal. At the same time, I had skipped a generation of new ships, instead stupidly building a bunch of value-improvement facilities. So I was using older cruisers and battlecruisers -- not to mention a bunch of clearly obsolete light cruisers and destroyers -- when my human opponent had been building top-of-the-line dreadnoughts.
Even though I quickly realized my mistake when I came up to her border (which is when I posted my original plea for advice), she moved too quickly, taking two systems every two or three or four turns with multiple, large fleets of her lethal dreadnoughts.
My infrastructure wasn't all that great, and production grew worse as she moved forward.
Two other AIs chose this time to send in big fleets across my eastern marches and into my core systems, where I had gutted my defenses, transferring the ships there to the southwest to try to slow her down. The AIs didn't attack my planets, but their mere presence decreased production.

It was interesting, as well as frustrating, to experience a rolling collapse of the mood on my planets as she came on. At the end, I had around 50 or 60 planets rioting at the same time.

If we play again, I'm either not going to let her have the religious trait or I'm going to have it, too.

Well, OK, that's just sour grapes. If we do play again, I'm going to be less interested in expansion for the sake of it, and try to keep up a steady stream of ever-more-modern ships.

In the end, I should have known I was in trouble the minute she chose the Borg shipset.

Again, thanks everyone.
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Old April 7th, 2003, 02:02 AM
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Default Re: In need of some strategic help

Just a thought - would't it be nice to have a special damage type "religious talisman only". Something like inducing loss of faith or something Might be another psycic weapon...
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Old April 7th, 2003, 03:04 AM
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Default Re: In need of some strategic help

Quote:
Originally posted by oleg:
Just a thought - would't it be nice to have a special damage type "religious talisman only". Something like inducing loss of faith or something Might be another psycic weapon...
No, it should be from Astrophysics
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Old April 7th, 2003, 06:43 AM
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Default Re: In need of some strategic help

Quote:
Originally posted by mxlm:
I've only played organic once, but I thought shard cannons could target fighters. If they can, then the opponent won't need PDC, as they'll have a 100% hit rate with shard cannons on the fighters.
How do you figure that?

Oleg:
How about "only family X" type of damage? That would allow any number of specialty weapons.

[ April 07, 2003, 05:49: Message edited by: Imperator Fyron ]
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Old April 7th, 2003, 03:56 PM
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Default Re: In need of some strategic help

With a religious talisman, the shard cannons do devastate fighters.
The shard cannons are relatively weak, though, and some other main gun would be even more destructive.
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