.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old April 9th, 2003, 02:19 AM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: I Did It.

Quote:
Originally posted by Imperator Fyron:
If you instead hold your attacks until a lot of projects are ready to complete at once, then you can get a larger multiple of X (C*X) all at once, which will not be canceled that turn by Y
But Y increases each turn by the same amount. If you take an extra 10 turns to launch your simultaneous attacks, then your opponent has an extra 10 turns of CI stored up.
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #42  
Old April 9th, 2003, 02:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: I Did It.

No, Y is constant. It is their production per turn, not their total storage. And, I quite cleary stated that their CI projects were nearly full. There would be no room for storing more. This is under the assumption that it is an intel war, and they are launching attacks on you too.

[ April 09, 2003, 01:37: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #43  
Old April 9th, 2003, 02:40 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: I Did It.

And, I quite cleary stated that their CI projects were nearly full."

And I quite clearly provided a rebuttel to that. Care to explain why you think its wrong?
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #44  
Old April 9th, 2003, 02:53 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: I Did It.

fyron, in your statement are you assuming that the ci project is near to completion and by the time the enemy's intel attack occurs the ci will have completed and thus they will be starting over on accumulating points. if this is the case then you are correct a massive attack will breach where several smaller ones will not. if both atk and ci projects start at the same time and would complete at the same time then it would not make any difference. in the 2nd case then phoenix-d is correct. if i figured out the intel project correctly from the intel ideas thread and also that x and y are the same amounts.

[ April 09, 2003, 01:59: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #45  
Old April 9th, 2003, 06:14 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: I Did It.

Quote:
The Effect Amount line of the CI projects determines what the points stored in the project are multiplied by for their effectiveness. For default SE4, this is 1, 2 or 3, depending on level of project.
Is there a way to effect this number? Say increase it or decrease depending upon what needs to be done to improve counter intel or create a specific facility that does nothing but generate Counter Intel?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #46  
Old April 9th, 2003, 06:14 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: I Did It.

And just a note. My God Fyron, you are a posting monster. How do you do it?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #47  
Old April 9th, 2003, 04:57 PM

spoon spoon is offline
First Lieutenant
 
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
spoon is on a distinguished road
Default Re: I Did It.

Quote:
Originally posted by Atrocities:
Is there a way to effect this number? Say increase it or decrease depending upon what needs to be done to improve counter intel
Here are the lines you can affect in IntelProjects.txt.

---
Cost := 500000
...
Effect Amount := 3
---

Cost is how much intel points you can effectively store per CI project. Effect Amount is the multiplier. (The above two lines are for CI3)

There is also this line in settings.txt:
Intelligence Defense Modifier Percent := 120

Which is essentially another multiplier for CI projects.

Quote:

or create a specific facility that does nothing but generate Counter Intel?
Unfortunately, no. As a side note, that would also make for a cool research-based facility -- For example, Research Facilities that generate a goodly amount of research, but could only be used for a specific area. Could be general areas (eg, Weapons) or specific (eg Stellar Manipulation).

[ April 09, 2003, 16:01: Message edited by: spoon ]
__________________
Try out the Fantasy Empires Mod, a full conversion, fantasy based mod for SEIV Gold.
Click here to download.
Click here for the Fantasy Empires Mod discussion thread.
Reply With Quote
  #48  
Old April 10th, 2003, 02:27 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: I Did It.

Quote:
Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?
My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts.
Reply With Quote
  #49  
Old April 10th, 2003, 08:13 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: I Did It.

Quote:
Originally posted by raynor:
quote:
Originally posted by Atrocities:
And just a note. My God Fyron, you are a posting monster. How do you do it?
My theory is that Imperator Fyron isn't really just one person. Rather, it's an entire ARMY of people who all share that one identity. I think it's the only way to explain the high number of Posts.
My theory is that Fyron has lots of answers and types fast, so he can get lots of Posts in a short amount of time. That, and he likes arguing with people, so that is a big post-padder.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #50  
Old April 11th, 2003, 01:28 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: I Did It.

Quote:
That, and he likes arguing with people, so that is a big post-padder.
Does not.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.