.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 9th, 2003, 01:12 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Intel Ideas

Quote:
Originally posted by desdinova:
so lets complicate this question a bit further. lets say i have a level 1 ci running then gain level 2 ci. rather than waste those points gained in lvl 1 can i just add a level 2 and have the points cumulative until i complete the level 1 and drop it. i already know you can have multiple ci's running at the same time, but are the points cumulative or does it only use the first one, or the highest level one, etc.
The best thing to do is let the points accumulate into ci2 as each intel point is worth 2.4 ci's in ci2

If you put points into ci1, they will only be worth 1.2 ci1's.

If you leave the ci1 project at the end of the queue (far right), then the ci1's will be used up first and you will be left with ci2's. This of course requires the "divide points equally" to be off.

Having "divide points equally" on should also work if you are under a heavy intel attack, but will longer to use up the points in ci1. But you will not get the full benefit as some of the intel points will go into ci1.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #2  
Old April 9th, 2003, 01:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

I think CI points are used in projects on the right end first. Or maybe it was the left side, I forget. Either way, the points are used based off of the order the CI projects are in your queue. I think it is the right end first, working to the left.

ZA, no, you have 4k + 20% = 4.8k effective points for defense, because all CI points count for 20% more than they are, in addition to the level modifiers. This is still not enough to stop a 5k project, but it can make a difference in many other situations.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old April 9th, 2003, 01:40 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

sorry i asked 2 questions at once.
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1. what i meant was would i gain any benefit from the lvl 1 ci points that i have accumulated. should i continue letting the lvl 1 ci increase until the project is completed then drop it while letting the lvl 2 gain pts also, or should i just drop the lvl 1 project immediately and start from scratch with just the level 2 ci.

2nd: would i gain any benefit from having multiple ci projects of same level going at the same time. would it use the points in one of them and then when they are used up start using the points from the 2nd one or once the points in the first one are used then thats it and i am vulnerable to attacks even though there is a 2nd ci gaining points.

reason for these is i usually have multiple projects going with divide points evenly on but i would really like to have a larger pool of ci points available. say 5 projects going and 2 or 3 of them as ci and rest as intel atks against other empires.

[ April 09, 2003, 00:44: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #4  
Old April 9th, 2003, 01:43 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Quote:
1st: in the lvl 1 ci gaining lvl 2 and keeping lvl 1.
Yes. More points = better. Place the CI 1 at the end of the queue so that it is used up first. Delete it once it is empty.

Quote:
2nd: would i gain any benefit from having multiple ci projects of same level going at the same time.
Yes. All points in CI are used regardless of which projects they happen to be in.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old April 9th, 2003, 01:44 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

thanks IF. they shall never defeat me now.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #6  
Old April 9th, 2003, 01:57 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Intel Ideas

Oh yeah... don't spend more points in the CI 1, just keep the points already in it around for defense. Make sure all new CI spending is in CI 2.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old April 9th, 2003, 02:21 AM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: Intel Ideas

not a problem just will unclick the repeat projects until it is finished. unless i have another project that will finish first of course.
__________________
The vastness of space and time, and I end up here?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.