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April 9th, 2003, 11:14 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Cloaking, Blocking, and Storms
Note that units, even if they can see the enemy, won't initiate combat if they themselves are all cloaked.
Also, combat does not block strategic movement - the results of combat may slow/stop/destroy units, of course.
Finally, damaging storms do seem to be able to stop ships, either by destroying means of propulsion, or by simply clearing orders, although I'm not entirely sure what the criteria are for this to happen. Storm damage is like mine damage, though - it only occurs when entering, so units already present in the storm or minefield won't be hurt if they just remain there.
PvK
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April 10th, 2003, 01:15 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Cloaking, Blocking, and Storms
Ah... thanks. But will their path be blocked or will they pass through the point if combat does not occcur?
I have seen mixed things in simultaneous games; sometimes it appears that a ship's path is denied when there is a cloaked ship on a point (that they can't see).
[ April 10, 2003, 00:17: Message edited by: Stone Mill ]
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April 10th, 2003, 04:06 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Cloaking, Blocking, and Storms
A cloaked and unseen ship should never block a path.
If during simultaneous movement, ships/units of an empire you don't have non-aggression or better with move onto a warp point, and your ships are following orders to move to a destination on the other side of the warp point, then your ships will stop or try to use another path. You can get around that by giving specific orders to move through the warp point in question, in which case they will try to move through no matter what is in the way.
PvK
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April 12th, 2003, 12:50 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Cloaking, Blocking, and Storms
Quote:
Originally posted by PvK:
Note that units, even if they can see the enemy, won't initiate combat if they themselves are all cloaked.
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Unfortunately, this is not true for ships - or is there a way to prevent cloaked ships from engaging everything they see?
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April 13th, 2003, 01:19 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Cloaking, Blocking, and Storms
Quote:
Originally posted by Roanon:
quote: Originally posted by PvK:
Note that units, even if they can see the enemy, won't initiate combat if they themselves are all cloaked.
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Unfortunately, this is not true for ships - or is there a way to prevent cloaked ships from engaging everything they see? Did this change in a recent patch? An entirely cloaked fleet did not used to initiate combat. I'm pretty sure you had to uncloak at least one ship for combat to occur.
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April 12th, 2003, 11:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Cloaking, Blocking, and Storms
I'm pretty sure it is still true. The only case they will fight is if something else causes a combat in the sector.
PvK
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April 13th, 2003, 01:11 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Cloaking, Blocking, and Storms
Strange. I had a cloaked Scoutship flying into a quadrant and it attacked the sattelites on the other side of the warp point. I'm pretty sure the AI opponent I was scouting didn't have any detection technology then.
Thought it was a normal bug-feature that I attacked and didn't investigate further. Will check it out more next time.
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