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February 7th, 2001, 07:10 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: turn vs simul. pains
What really bugs me in simultaneous turn games is how launching units work. It's all or nothing! I can't tell my ship to launch only 15 mines, it will launch as many as it can and if it can launch all mines it has it will! It's a pain to have to build one ship with launch capacity and another with cargo storage and send them off together just so I can have some control on how many mines/sats I launch by transfering the number of units I want to launch between the turn before. I shouldn't have to do that.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 8th, 2001, 01:10 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: turn vs simul. pains
Well now you know what we have been working on while people have been yelling for a patch
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Seawolf on the prowl
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Seawolf on the prowl
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February 8th, 2001, 01:20 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: turn vs simul. pains
quote: Originally posted by Seawolf:
Well now you know what we have been working on while people have been yelling for a patch
right on! here's to the design team working on my favorite mode of play! thanks guys.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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February 10th, 2001, 02:36 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: turn vs simul. pains
Seawolf, does that cryptic sentence mean that we'll be able to specify the amount of units to remote launch in sim games in the next patch? Or are you unable to answer that due to non-disclosure agreements or whatever?
Either way, improvements to sim turn, no matter what type of improvement, will make me a happy camper. 
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 9th, 2001, 09:18 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: turn vs simul. pains
Jub,
I just meant that there are many problems with the sim tunr and we are working on to fix them all.
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Seawolf on the prowl
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Seawolf on the prowl
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February 10th, 2001, 03:50 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: turn vs simul. pains
Ok, sounds good. Thanks Seawolf.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 10th, 2001, 04:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: turn vs simul. pains
Is simultanious move worth playing? I've always done turn based.
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