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  #11  
Old April 12th, 2003, 03:29 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Quote:
Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.
It will?

The empire I created has the Amonkrie avatar, the Amonkrie flag and the Amonkrie shipset.

I selected the Amonkrie from the "Race Portrait/Ship Style" pictures.

Will it still use the Abbidon AI?
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  #12  
Old April 12th, 2003, 03:33 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.
No . It will use Amonkrie AI, but it will still be an Abbidon race setup (gas homeworld, psychic trait, etc.). Which is not good eitgher !! Tbontob, stop fooling around and do as advised Start a new game with random AI players, in game menu select Amonkrie ( if it was not generated randomly, start a new game) and once Amonkrie turn arrives, save the empire.
But I changed the race type (gas, rock, ice), and its special traits (psychic, religious etc) to the ones I want.

Is it really screwed up?

EDIT: The standard Amonkrie Empire has different atmosphere, home planet type,Culture, Advanced Traits and different racial points alloted to Physical Characteristics and Vocational Aptitudes from the one I created.

[ April 12, 2003, 02:45: Message edited by: tbontob ]
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  #13  
Old April 12th, 2003, 02:44 PM
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Default Re: PvK help!! Re: Your Proportions Mod

Quote:
Originally posted by tbontob:
quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
That will use the Abbidon AI instead of the Amon'Krie AI, which is not really a good thing to do.
No . It will use Amonkrie AI, but it will still be an Abbidon race setup (gas homeworld, psychic trait, etc.). Which is not good eitgher !! Tbontob, stop fooling around and do as advised Start a new game with random AI players, in game menu select Amonkrie ( if it was not generated randomly, start a new game) and once Amonkrie turn arrives, save the empire.
But I changed the race type (gas, rock, ice), and its special traits (psychic, religious etc) to the ones I want.

Is it really screwed up?

EDIT: The standard Amonkrie Empire has different atmosphere, home planet type,Culture, Advanced Traits and different racial points alloted to Physical Characteristics and Vocational Aptitudes from the one I created.

If you changed all race characteristics to be in line with Amonkrie_AI_general file than yes, it will work. But why not simply make empire file using randomly generated Amonkrie ? It is so easier
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  #14  
Old April 12th, 2003, 04:11 PM
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Default Re: PvK help!! Re: Your Proportions Mod

Quote:
Originally posted by oleg:

If you changed all race characteristics to be in line with Amonkrie_AI_general file than yes, it will work. But why not simply make empire file using randomly generated Amonkrie ? It is so easier
Hi Oleg.

Believe it or not, this was easier for me as I had already done most of the work in creating the new Amonkrie Empire.

And I am was uncertain how to "randomly generate" the Amonkrie Empire and then use it.

When I am under a lot of uncertainty, I like to fall back on those things I feel I know something about.

I have learned a lot about proportions and the game will probably teach me more.

I will take your advice in any future proportions game I may play.

Your choice of words in "If you changed all race characteristics to be in line with Amonkrie_AI_general file" is interesting.

I have modified other races such as the Cue Cappa without any consideration as to whether it is "in line" with that race's _AI_general file.

What does it need to be in-line with?
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  #15  
Old April 12th, 2003, 10:46 PM
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Default Re: PvK help!! Re: Your Proportions Mod

tbontob,

it only matters at all if you are going to have the AI or ministers controlling the empire.

If you're controlling the empire yourself then it will be fine.

As for people saying the empire will be mixed up if things don't match, they were talking about AI control. The only problem there is if you set an empire to use the AI that matches its ship set, and then change the empire charactersistics so its AI isn't well suited to its abilities. This is mainly a problem if the AI for the shipset is programmed to use racial technologies, but the new empire doesn't have the same racial traits.

In the case of the Piundon, they are set up to use the Aggressive AI rather than the Piundon AI, so they should be ok, Oleg. I just ran a test in 2.5.3.1 and they seemed to be doing fine using non-racial weapons.

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  #16  
Old April 13th, 2003, 02:17 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Thanks PvK

I do not use ministers so that should not be a problem.

But I suspect there is an situation which may be a problem.

It is the case of missed turns.

I seldom miss a turn in a PBW game, but when I do, I would think the AI would try to use the Amonkrie ministers to make the move for the turn. And changing the characteristics of the empire means they will not make good decisions.

Would this be an accurate assessment?

EDIT: We all know the ministers do not make good decisions even in the best of cases. The question is whether the decisions will be worse when an amateur (like me) changes the stock empires characteristics.

[ April 13, 2003, 01:20: Message edited by: tbontob ]
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  #17  
Old April 13th, 2003, 10:56 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Well, one thing to do would be to specify one of the three generic AI's: Neutral, Defensive, or Aggressive, instead of the shipset based one, for your empire file. This is set during empire creation.

The other thing to do is in each PBW game, to go and specify that the "AI should not make any changes to the empire" when you miss a turn. This is under Empire / Settings during play.

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  #18  
Old April 14th, 2003, 01:57 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Quote:
Originally posted by PvK:
Well, one thing to do would be to specify one of the three generic AI's: Neutral, Defensive, or Aggressive, instead of the shipset based one, for your empire file. This is set during empire creation.

The other thing to do is in each PBW game, to go and specify that the "AI should not make any changes to the empire" when you miss a turn. This is under Empire / Settings during play.

PvK
Hmmm.

I had no idea what the "Minister Style" setting was for. Maybe more to the point, I had never thought how its setting could affect the game.

Your second suggestion was also something I had never paid any attention to. I know I am not the only one, since it is not unusual for the AI of a person who has missed a turn to declare war on someone.

Thanx PvK
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  #19  
Old April 14th, 2003, 01:59 AM
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Default Re: PvK help!! Re: Your Proportions Mod

Earlier the "AI makes No changes" settings didn't work.
It was a surprise for me recently when I found out it had started working!

http://www.shrapnelgames.com/cgi-bin...;f=23;t=008746

[ April 13, 2003, 13:04: Message edited by: Ruatha ]
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