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February 10th, 2001, 02:36 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: turn vs simul. pains
Seawolf, does that cryptic sentence mean that we'll be able to specify the amount of units to remote launch in sim games in the next patch? Or are you unable to answer that due to non-disclosure agreements or whatever?
Either way, improvements to sim turn, no matter what type of improvement, will make me a happy camper. 
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 9th, 2001, 09:18 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: turn vs simul. pains
Jub,
I just meant that there are many problems with the sim tunr and we are working on to fix them all.
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Seawolf on the prowl
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Seawolf on the prowl
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February 10th, 2001, 03:50 AM
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Second Lieutenant
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Join Date: Oct 2000
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Re: turn vs simul. pains
Ok, sounds good. Thanks Seawolf.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 10th, 2001, 04:32 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: turn vs simul. pains
Is simultanious move worth playing? I've always done turn based.
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February 10th, 2001, 08:56 PM
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Second Lieutenant
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Join Date: Oct 2000
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Re: turn vs simul. pains
Marty, if you play pbem simultaneous is the only way to go as turn based will take forever. With 7 players in a game and each player taking 24h to do his turn and send it on to the next you'll only get to play one turn a week. Even if all players are fast and it get the turn away in 12 hours you'll still only get to play 2 turns a week. With sim games all player s to the turn at the same time and send them to the host. The host compiles the new turn when all turns are in or a set time is reached (usually 24h after Last turn was sent out) and sends them out to the players. This way you get to play one turn/day, sometimes maybe even two turns/day if everybody is fast. So sim turn is superior for pbem. And it also makes the game less prone to die if a player loses interest. In a turn based game the game dies if a plyer stops doing his turns. In a sim game the player is simply set to AI control and the game goes on without him.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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February 10th, 2001, 09:00 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: turn vs simul. pains
I've never PBEM. Is it worth, or possible at all, to play sim only against the AI?
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February 11th, 2001, 01:41 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: turn vs simul. pains
It's a completely different game in Sim turn. You have think differently. All I can say is try it and see how it sits with you.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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