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April 12th, 2003, 01:41 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Quick Start in Demo too easy??
1) The AI for the demo and the full Version are the same files (as far as I know), the difficulty settings may be a little difficult to understand, they involve the AI use of ministers and only on 'Hard' difficulty settings does the AI use all ministers available (so using lower settings actually limits thier performance, instead of higher levels giving them a boost). The AI Bonus is what gives the AI a small advantage over a human player by giving them extra resource, research and intel points.
The stock AI still is lacking even at Hard difficulty with a bonus, which is where the enhanced AI mods (TDM-modpack) come in. The AI's still tend to be a bit predictable, but are much better in following what they are designed to do (and sometimes the AI creator has been creative enough to make the AI pull some surprises on you occasionally).
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April 11th, 2003, 03:09 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Quick Start in Demo too easy??
Quote:
Originally posted by Rex_the_Hex:
I3) I know you can set the AI levels in non-quick start games, but as a comparison, what are the AI levels for the quick start games?
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AFAIK, it uses medium difficulty and no bonuses.
In comparison, if you choose _low_ bonuses, AI will research twice faster, build 50% faster and have twice as many resources to support its fleet.
Now, try it with high bonus 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 11th, 2003, 03:37 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Quick Start in Demo too easy??
Quote:
Originally posted by oleg:
quote: Originally posted by Rex_the_Hex:
I3) I know you can set the AI levels in non-quick start games, but as a comparison, what are the AI levels for the quick start games?
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AFAIK, it uses medium difficulty and no bonuses.
In comparison, if you choose _low_ bonuses, AI will research twice faster, build 50% faster and have twice as many resources to support its fleet.
Now, try it with high bonus Also, as I wrote before, ONLY with High Difficulty, the AI use all the available points to create their empire. It mean that the AI will be A LOT more weak if you don’t play with High Difficulty.
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April 11th, 2003, 04:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Quick Start in Demo too easy??
Quote:
Also, as I wrote before, ONLY with High Difficulty, the AI use all the available points to create their empire. It mean that the AI will be A LOT more weak if you don’t play with High Difficulty.
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I'm afraid I still don't see the effect you describe.
I started a game with random TDM AIs, and compared the "our race" window to the AI general file.
There was only one case where they differed, and that was because the AI general called for spending more than the allowed number of racial points.
Could you PM me with the details of how to replicate your results?
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April 12th, 2003, 12:26 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Quick Start in Demo too easy??
Quote:
Originally posted by Suicide Junkie:
I'm afraid I still don't see the effect you describe.
I started a game with random TDM AIs, and compared the "our race" window to the AI general file.
There was only one case where they differed, and that was because the AI general called for spending more than the allowed number of racial points.
Could you PM me with the details of how to replicate your results?
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I tested it now, and was unable to repeat what I have described...
Could be that I was confused when I did my tests, or maybe it was fixed in one of the patches.
When I tested it was when I did the Pyrochette files, 2 years ago.
Then: SORRY to everybody! 
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