.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 11th, 2003, 11:23 PM

Cyrien Cyrien is offline
First Lieutenant
 
Join Date: Sep 2000
Location: Texas
Posts: 626
Thanks: 0
Thanked 0 Times in 0 Posts
Cyrien is on a distinguished road
Default Re: Ship Designs

Ordering weapons is key to great ship design. As others have pointed out below already and as the faq illustrates.

Here is another example.

Temporal Weapons

You want to put the shield/armor skipping first.
In this way they fire first and you have a chance of hitting any shield generators and taking them down.

Next the Time Distortion Bursts for the 4x to shields damage. If you don't take the shields down with the skippers the distortion burst can weaken or take em out.

Next you have the damage weapons of your choice be it PPB or APB or DUC or some nice Tachyon cannons. With shields weakened as much as possible already it is time to take em down.

Of course other specialty weapons such as tractors and repulsors and wormhole beams all have their own places as well. Depending on your strategy.

Already mentioned was the ripper combo. But there are others.

Think about it and see which ones you can come up with and you might just find yourself in command of a near invincible fleet.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.