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Old February 8th, 2001, 02:00 AM
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Default Re: Interview With Aaron Hall

Actually Drake, that's only way real-time would really work worth spit. One man, one ship. Otherwise it quickly becomes a jumble of incoherence as one person tries in a futile fashion to simulate the tactical thought of many in real-time battle. No way, no how. Boy, do I ever hate that click-fest stuff (can you tell?).

FPS games like Unreal Tournament and the Quakes I love, on the other hand. Real-time they are but it's just you making the decisions for you.
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