.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 8th, 2001, 02:29 AM
ColdSteel's Avatar

ColdSteel ColdSteel is offline
Sergeant
 
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
ColdSteel is on a distinguished road
Default Re: Interview With Aaron Hall

Personally, the very best tactical combat game engines I've ever seen have been the ones that were turn based and used a fixed number of "action points" for each units round of tactical combat. Each action peformed took a specific number of a units' allocated points per round. As units got more experienced, they got more action points to spend per round. Using specific types of equipment also reduced or raised the number of action points you had to spend. The best examples of this that I can think of offhand are the classic games XCOM and both of the 'Fallout' series RPGs. I've often wondered why none of the 4x games ever adopted this approach. Seems it would have been a natural fit for the tactical combat (shrugs).
__________________
The difference between genius and stupidity is that genius has its limits.
Reply With Quote
  #2  
Old February 8th, 2001, 04:18 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Interview With Aaron Hall

X-COM ruled man! It was aweomse!
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #3  
Old February 8th, 2001, 08:32 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Interview With Aaron Hall

The developers of the original XCOM are working on a new project. Check it out at:
http://www.mythosgames.com/

Reply With Quote
  #4  
Old February 8th, 2001, 09:28 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Interview With Aaron Hall

You guys may want to pay this site a visit: http://www.freelancer.ag.ru/index_eng.shtml

It has lots of stuff about X-Com series, Jagged Alliance series, infos and other stuff from Dreamland and other similar games. Btw. I can't wait for Freedom Ridge to come out. It sure look like it will be a bLast (I miss that feeling I had playing UFO-Enemy Unknown).

[This message has been edited by Daynarr (edited 08 February 2001).]
Reply With Quote
  #5  
Old February 8th, 2001, 10:07 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Interview With Aaron Hall

Thanks for posting about the interview.

*quotes from interview with Aaron Hall at Twin Galaxies*

quote:
AH: I've been creating games since I first starting using a TRS-80 in the 5th grade.


Hey, I used those in hi schools. We affectionately referred to them as Trash80's.
10 CLS
15 PRINT "HI"
20 PRINT "INPUT NAME"
25 INPUT = A
30 PRINT "HELLO"
35 PRINT A

(Ok, might not be totally accurate for basic, but its what I recall. )

quote:
AH: We had a whole line of temporal weapons on paper that would create solar systems, armageddon the entire galaxy, bring ships from the future, and so on. However, most of these had to wait due to both time and balance issues.

TG: Had to wait? Not ruled out completely? I think you just made a bunch of the hardcore players drool.


*wipes drool from mouth.*

quote:
AH: That's an easy one. I would make Space Empires an on-line strategy game with a persistent world, but probably with multiple galaxies. A huge database would back the game up with thousands of worlds. And there'd be enough data to give each world its own character and appearance. Players would then build their empires, encounter each other, and battle. The history of the galaxy would be written and maintained for all to view and re-live.


Sign me up brother. I am on board.

That was a great interview. Thanks TG for doing it, and thanks for posting about it here.




------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #6  
Old February 8th, 2001, 11:17 AM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Interview With Aaron Hall

Hmmn strange screenshot on the interview page(the space empires IV screenshot in the comparisons)

The player starts his game on a sphereworld??
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #7  
Old February 8th, 2001, 08:06 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Interview With Aaron Hall

quote:
Hmmn strange screenshot on the interview page(the space empires IV screenshot in the comparisons)
The player starts his game on a sphereworld??



Actually if you look at the right colony screen on the right side you will see the colony type of "mining colony" If that were the starting planet it would be "Homeworld".

In another thread there is a discussion about ways to make the starting planets be ringworlds/sphereworlds though.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.