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April 13th, 2003, 06:39 PM
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First Lieutenant
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Re: Something about Mines
It is possible. Some mods already do it. At least one that I know of. 
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April 13th, 2003, 07:52 PM
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General
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Re: Something about Mines
Mines already skip shields, so any of the shield skipping damage types would be a waste. The others must work fine, because there was a change to the game a few updates back that made mines not attack if ships did not contain anything they could damage. Engine destroying mines are a very evil, now. You can place a minefield of engine destroying mines at a warp point with your other defenses and the enemy appears as usual -- with no engines! -- and you mop them up.
The only other types that would be generally useful on mines would be 'only weapons' and 'only shield generators'. But some of the more exotic ones might be useful in special situations. Only Master Computers for example, would be horrendous against the AI in the current patch. It is now hard-coded to always use the MC when it has been acquired. The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too. It's all a question of how much typing you are willing to do to setup all those special warhead types.
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April 13th, 2003, 09:18 PM
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Shrapnel Fanatic
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Re: Something about Mines
Quote:
Originally posted by Cyrien:
It is possible. Some mods already do it. At least one that I know of.
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At least 2 I know of do. P&N and Adamant. 
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April 14th, 2003, 05:56 AM
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National Security Advisor
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Re: Something about Mines
"The Increase/Disrupt Reload types from Psychic/Crystalline might be interesting in warp point defense, too."
These only work in combat though..and mines attack before combat. I doubt they'd work.
Phoenix-D
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Phoenix-D
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April 14th, 2003, 09:42 AM
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Shrapnel Fanatic
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Re: Something about Mines
death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it. 
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April 14th, 2003, 02:10 PM
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Corporal
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Re: Something about Mines
Quote:
death, taxes and embaresment. but only one is fatal. and it's NOT embaresment, that just feels like it.
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That's what I am learning...
I haven't had a chance to work on it yet, but what had gotten me thinking about it was an interesting one-two combo...Shield-Generator Destroying Mines on the exit side of a warppoint followed by Shard Cannon (or other armor skipping weapon) equipped fighters/ships on sentry.
...ouch... yes/no? 
[ April 14, 2003, 13:11: Message edited by: Xaren Hypr ]
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April 14th, 2003, 06:36 PM
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Private
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Re: Something about Mines
A great idea (from Stars!) would be to implement mines with warheads that damage only the engines.
In Stars! they were called Speed Trap mines. If you stayed below a certain speed (because you could control the warp factor) then the mines didn't blow up.
Since SEIVG doesn't have 'speed', then just having mines that take out the engines would be great.
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