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March 24th, 2004, 10:42 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Something about Mines
Just as a quick note, the 'Crew ConVersion' does (unfortuneatley) NOT work on mine warheads.... 
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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March 24th, 2004, 11:11 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Something about Mines
TNZ created some mine components for the STM that I found to be very useful.  Who would have thought that mines could be so much fun.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 25th, 2004, 04:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Something about Mines
Quote:
Originally posted by Q:
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.
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This was fixed in one of the most recent Gold patches. They now do not explode if they can not do any damge. I forget whether it was patch 3 or 4 that included the fix.
[ March 25, 2004, 02:13: Message edited by: Imperator Fyron ]
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March 25th, 2004, 12:14 PM
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Colonel
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Join Date: Jan 2001
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Re: Something about Mines
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Q:
Do these special damage type mines work correctly??
I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.
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This was fixed in one of the most recent Gold patches. They now do not explode if they can not do any damge. I forget whether it was patch 3 or 4 that included the fix. That was what I thought too, but it is not what I observed in Version 1.91. Did anybody else test this???
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March 25th, 2004, 10:38 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Something about Mines
Quote:
Originally posted by Puke:
sats and bases cant have strategic movement, i would guess the same is true for mines. its worth checking on, though.
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I thought bases (but not satellites) could, if you set their engines per move and max engines to something other than zero... of course, I haven't tried it since around Version 1.31... 
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