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  #1  
Old April 14th, 2003, 03:53 PM

Loser Loser is offline
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Default Re: New Weapons

Quote:
Originally posted by Aloofi:
I don't like those Gremlims, they are going to be just another object in the combat screen.
More objects in the combat screen is a bad thing?

How does that work?
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  #2  
Old April 14th, 2003, 04:46 PM
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Deathstalker Deathstalker is offline
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Default Re: New Weapons

DE-LURK

'Old' Weapons from the final build of the D-Mod (posted somewhere on the Shrap Boards )

I heavily experimented with rof (rate of fire) and adding percentage to hit for certain weapons (Torpedo's were stock +15% to hit weapons, Quantum was +20 and Chaos Torp was +30).

Laser, 10kt, rof2; minimal damage

Heavy Mining Laser, acted as a robo-miner for all 3 resources as well as a Last ditch defense for the mining ship.

Psychic Shields, shields that had built in PDC

Missiles, totally re-vamped. Rate of fire 2 for the most part, Short Range Missiles were rof1 with ( ) shorter range and less damage and PDC resistance. 'GodHammer' seige missile added, huge damage, rate of fire 4 and huge PDC resistance (150 at high level). External 'one shot' missiles (rof 30) and armor piercing missiles. Plasma missiles were default skip shields.

Chaos weapons (missiles, torps, beams), damage was backwards (ie, the farther away the target the greater the damage, up close damage was minimal). Bonuses to hit as well.

PDC-Lasers, rof 2,

'Chaff', one shot (rof30) 75 point damage PDC cannon.

Anti-Personell-Beams, damage to boarding parties only. (as well as a Version that did only Security Parties damage).

PPB's were re-vamped, first few levels were just a 'Hard Beam', x4 shield damage, then PPB's, then a 'Hard Poleron Beam', skipped all shields, rate of fire 2.

Tachyon Missiles, destroyed weapons.

Warp Gun, skip everything, rof 4 (warp missile rof 3)

Shield Depleter and Shield Destroyer missiles.

Troop Transporter (think Alliegence Subverter...but less chance to convert).

Gauss Cannon , rof2 DUC cannon.

Heavy Weapons, rof 2 heavy Versions of the APB and Meason BLasters.

Gatling Cannon, small weapon, added in multiples to produce a 'machine gun' effect.

Armor Piercing DUC's.

Asteroid Sling (my Version of a 'sci-fi' cannon type weapon ), rof4, 300 damage, range of 6, did about 500 damage for higher levels. Ship/Planet only.

Short Range Parasites, smaller Versions.

Crystal Resonator (crystal tech), skipped all, rof4

Fighter Missiles, (were fun )

Prayer Lance (religious weapon), rof2, +99% to hit.

Transdimensional Cannon (say that 10 times fast), rof 3, +30% to hit, skipped shields/armor.

Of course, with the additions of so many new weapons my Mount Mod that went with the mod only had a 'few' mounts as most of the earlier mounts were made into actual tech.

RAISE LURK SHIELDS
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  #3  
Old April 14th, 2003, 06:23 PM
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General Woundwort General Woundwort is offline
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Default Re: New Weapons

How about bombs that only target weapons platforms? (For those of us who like to practice "regime change with minimum civilian collateral damage"?)
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Old April 14th, 2003, 07:34 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Weapons

Quote:
Originally posted by Loser:
Mining Satillite: satilite-only, very small, very limited shipyard. This tiny shipyard has only capacity to procude a mine, maybe even only a mine every two or three turns. These satellites would be useful in large numbers, but would be expensive to make, as the miniaturized full-auto shipyard should not be cheap.

[edit]
I forgot, these satilite-only shipyards would have exactly no capacity for repair.
Actually, repair does work with satellites. What does not work is consruction. Units cannot access the Build Queue. So satellites with repair bays (if you mod repair bays small enough to fit in a satellite) work fine.
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  #5  
Old April 14th, 2003, 07:37 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Weapons

You know, we could have lots of fun with drones if the 'special' damage types worked with warheads. We have to get MM to fix that so we can have plague drones and Quad Damage to Shields warheads and other cool stuff.
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  #6  
Old April 14th, 2003, 07:42 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: New Weapons

Quote:
Originally posted by General Woundwort:
How about bombs that only target weapons platforms? (For those of us who like to practice "regime change with minimum civilian collateral damage"?)
In the current patch WPs are always hit before other cargo anyway. How about a change to the way damage affects planets? Normal weapons should be nearly unable to completely slag a planet. You should need 'special' weapons to completely wipe a colony out. It's buildings and population spread over thousands of square miles, after all. And conversely, you should not be able to destroy military vehicles with ground-attack weapons. The current 'planetary weapons' are just high-powered 'normal' weapons that cannot target anything but planets. You can pound WPs to dust with them once you get in range. That should not be possible.

IF we had a special damage type that canceled the 'damage to kill one population' ratio we could have normal weapons able to destroy planet defenses but NOT population at any reasonable rate, and planetary weapons able to use this special damage type and destroy population/facilities without being cranked up to huge damage levels that can paste planet defenses.

[ April 14, 2003, 20:55: Message edited by: Baron Munchausen ]
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  #7  
Old April 14th, 2003, 07:46 PM
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atari_eric atari_eric is offline
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Default Re: New Weapons

Quote:
Originally posted by Loser:
Mining Satillite: satilite-only, very small, very limited shipyard. This tiny shipyard has only capacity to procude a mine, maybe even only a mine every two or three turns. These satellites would be useful in large numbers, but would be expensive to make, as the miniaturized full-auto shipyard should not be cheap.

[edit]
I forgot, these satilite-only shipyards would have exactly no capacity for repair.
See, when I think "Mining Satellite", I'm thinking a 110kt Sat so i can just squeeze a comp core and a mining droid in without having to spend a quarter-mil in research points and years of time...

Thank god (or SJ, whatever ) for Big Thinkers!
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