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April 14th, 2003, 07:46 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
Posts: 210
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Re: New Weapons
Quote:
Originally posted by Loser:
Mining Satillite: satilite-only, very small, very limited shipyard. This tiny shipyard has only capacity to procude a mine, maybe even only a mine every two or three turns. These satellites would be useful in large numbers, but would be expensive to make, as the miniaturized full-auto shipyard should not be cheap.
[edit]
I forgot, these satilite-only shipyards would have exactly no capacity for repair.
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See, when I think "Mining Satellite", I'm thinking a 110kt Sat so i can just squeeze a comp core and a mining droid in without having to spend a quarter-mil in research points and years of time...
Thank god (or SJ, whatever ) for Big Thinkers!
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April 15th, 2003, 01:12 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: New Weapons
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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April 15th, 2003, 03:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: New Weapons
create storm.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 15th, 2003, 04:49 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: New Weapons
Quote:
IF we had a special damage type that canceled the 'damage to kill one population' ratio we could have normal weapons able to destroy planet defenses but NOT population at any reasonable rate, and planetary weapons able to use this special damage type and destroy population/facilities without being cranked up to huge damage levels that can paste planet defenses.
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You can almost do something like this with some creative modding. Can increase the damage resistance capacity of weapon platforms to higher levels so they can resist damage better. They always get targeted first so before reaching the planet have to blow through them. In addition increase the amount of damage needed to destroy population. Use the only damages population for weapons to kill the actual population and give them the corresponding damage levels to effectively do so. Use all or a combination of these and you can get some very interesting scenarios for planetary combat and invasion. Only thing that is hard is making facilities harder to kill. Only way you can really do this is adding shielding to them which affects the planet as a whole and protects all the units etc as well.
I have some of my own custom mini mods that alter things like this with the good planet invasion AI files to make ground combat much more important for taking over a planet without removing the need for planetary bombardment (to kill the WPs) or the option for glassing the planet (if you invest in bomber ships and the tech).
Would be nice if there were easier ways to do it of course.
__________________
Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 15th, 2003, 06:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Weapons
Every shot that hits a planet that could possibly kill a pop (no units left) will kill at least 1 mil pop, regardless of the damage resistance of the pop. Set pop dmg resist. to 10000, and even a 1 dmg weapon kills 1 mil pop per shot.
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April 15th, 2003, 07:11 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: New Weapons
here's an idea - raise ALL weapon reloads by 1.
Now talk about the usefulness of gatling weapons.
__________________
Let the game begin!
Green bug from outa space!
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April 15th, 2003, 07:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: New Weapons
bigger gatling weapons?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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