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April 15th, 2003, 06:44 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Weapons
Every shot that hits a planet that could possibly kill a pop (no units left) will kill at least 1 mil pop, regardless of the damage resistance of the pop. Set pop dmg resist. to 10000, and even a 1 dmg weapon kills 1 mil pop per shot.
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April 15th, 2003, 07:11 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: New Weapons
here's an idea - raise ALL weapon reloads by 1.
Now talk about the usefulness of gatling weapons.
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April 15th, 2003, 07:20 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: New Weapons
bigger gatling weapons?
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April 15th, 2003, 09:50 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: New Weapons
For all of those that like technology, ie advanced sensors and master computers. An anti-sensor or computer weapon is a good counter technology. Basically a weapon that skips shields and armor and manipulates ship movement and firing mechanisms by a computer virus.
The higher up the technology tree for these anti-computer weapons, the more random the movement and weapons fire. Good weapon to break up formations. Alternate sub techs, could be complete sensor black outs, so no bonus are granted and no scanners could be utilized.
Like the warp cannon that causes a ship to randomly move, it could also randomly cause the ship to fire at anything, even allies. I don't know if the second part could be modded, but it would lead to new counter strategies, which would involve that highly advanced fleet to be retrofitted with the good ol basic bridge. The basic bridge would be immune to such devices (in game terms) because of the high degree of manual automation, versus higher computer automation with advanced targeting sensors, master computer, ect.
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April 15th, 2003, 10:03 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
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Re: New Weapons
Another component-specific weapon (tho not currently do-able, unfortunately):
Religious Talisman-only Missles...yes/no? 
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April 15th, 2003, 10:19 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: New Weapons
I'de like to see "artillery" style ships. Huge range weapons (various types) with enough of a bonus to hit to get rid of the range penalties, slow moving in combat and easy to hit.
Make not breaking formation a strategic option.
Can you restrict components to only certain hulls?
Askan
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April 15th, 2003, 03:45 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: New Weapons
Quote:
Originally posted by Askan Nightbringer:
I'de like to see "artillery" style ships. Huge range weapons (various types) with enough of a bonus to hit to get rid of the range penalties, slow moving in combat and easy to hit.
Make not breaking formation a strategic option.
Can you restrict components to only certain hulls?
Askan
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Yeah, something like a siege cannon, 1000 kt big. 
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