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  #1  
Old April 15th, 2003, 07:20 AM
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Default Re: New Weapons

bigger gatling weapons?
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  #2  
Old April 15th, 2003, 09:50 AM
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Default Re: New Weapons

For all of those that like technology, ie advanced sensors and master computers. An anti-sensor or computer weapon is a good counter technology. Basically a weapon that skips shields and armor and manipulates ship movement and firing mechanisms by a computer virus.

The higher up the technology tree for these anti-computer weapons, the more random the movement and weapons fire. Good weapon to break up formations. Alternate sub techs, could be complete sensor black outs, so no bonus are granted and no scanners could be utilized.

Like the warp cannon that causes a ship to randomly move, it could also randomly cause the ship to fire at anything, even allies. I don't know if the second part could be modded, but it would lead to new counter strategies, which would involve that highly advanced fleet to be retrofitted with the good ol basic bridge. The basic bridge would be immune to such devices (in game terms) because of the high degree of manual automation, versus higher computer automation with advanced targeting sensors, master computer, ect.
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  #3  
Old April 15th, 2003, 10:03 AM
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Xaren Hypr Xaren Hypr is offline
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Default Re: New Weapons

Another component-specific weapon (tho not currently do-able, unfortunately):

Religious Talisman-only Missles...yes/no?
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Old April 15th, 2003, 10:19 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: New Weapons

I'de like to see "artillery" style ships. Huge range weapons (various types) with enough of a bonus to hit to get rid of the range penalties, slow moving in combat and easy to hit.
Make not breaking formation a strategic option.
Can you restrict components to only certain hulls?

Askan
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Old April 15th, 2003, 03:45 PM

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Default Re: New Weapons

Quote:
Originally posted by Askan Nightbringer:
I'de like to see "artillery" style ships. Huge range weapons (various types) with enough of a bonus to hit to get rid of the range penalties, slow moving in combat and easy to hit.
Make not breaking formation a strategic option.
Can you restrict components to only certain hulls?

Askan
Yeah, something like a siege cannon, 1000 kt big.
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  #6  
Old April 15th, 2003, 11:26 PM
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Default Re: New Weapons

railguns. nuetronium railguns. antimatter nuetronium railguns.
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Old April 16th, 2003, 09:29 AM
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Default Re: New Weapons

Quote:
Originally posted by Xaren Hypr:
Another component-specific weapon (tho not currently do-able, unfortunately):

Religious Talisman-only Missles...yes/no?
Actually, it is do-able. Just give the religious talisman the "boarding defense" ability and the missile the "damages only security stations" damage type or somesuch. Now you have a weapon that can target the massed biosigns of defenders or acolytes attending the sacred relic.
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