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May 16th, 2003, 11:35 AM
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Private
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Join Date: Apr 2003
Location: Bulgaria
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Re: New Weapons
Personally, I'd like to see more missile mounts, like in MOO2 - armoured, ECCM, etc... This way they wont' become obsolete so early in the game.
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May 16th, 2003, 03:41 PM
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Lieutenant Colonel
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Re: New Weapons
Check out P&N for repulsor PDCs.
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May 16th, 2003, 06:38 PM
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Corporal
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Join Date: May 2001
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Re: New Weapons
Quote:
Originally posted by Pedronius:
Personally, I'd like to see more missile mounts, like in MOO2 - armoured, ECCM, etc... This way they wont' become obsolete so early in the game.
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How about smaller "swarmer" missiles, with a lower payload, but harder to hit, and a higher refire rate?
I would like to see the following sort of dynamic:
Laser PD: Long range, high accuracy, low damage
Kinetic PD: Short range, lower accuracy, high damage
Missile PD: Medium range, moderate accuracy, medium damage
Or that sort of thing, anyway.
Meanwhile, a hardened missile would be capable of taking numerous hits from a Laser PD without being destroyed, but fall prey to a Kinetic defense with just one shot, maybe taking two shots from a missile defense to destroy it. Swarmers would die to everything easily, but only if they hit, and even then, only one at a time. The Laser PD would be the only truly effective defense against such a barrage. Meanwhile, fighters would be easy prey for the missile defense, harrassed by the laser defense, and in extreme danger from the kinetic defense.
Just some thoughts, some of it has undoubtedly been done before, but hey. 
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May 16th, 2003, 06:55 PM
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Sergeant
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Join Date: Apr 2003
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Re: New Weapons
Maybe what this game needs is MOO weapons converted to SE4. Maybe slight tweaks to existing weapons. Why should race A's DUC be just like race B's DUC. I would think each race was able to slightly modify their own weapons with a little more research. Slight tweaks like Auto Fire, Armour Piercing, Range difference, Miniturization, slight speed differences in Missles. Despite MOO 3's problems, it did have more slight variables for it's weapons.
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May 16th, 2003, 07:07 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: New Weapons
With my Tech gridder, you can now do that in minutes
See the tech-grid-mod for an obvious example.
Fyron's Adamant mod is including grid techs as well.
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May 18th, 2003, 11:33 PM
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Sergeant
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Join Date: Mar 2002
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Re: New Weapons
Is there any way that burst effect weapons could be modded. A variety of weapons that have burst effects that can damage a multiple of close proximity ships with low damage, or something that pushes ships apart like the worm hole beam. Good way to break up formations.
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May 18th, 2003, 11:35 PM
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Major General
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Re: New Weapons
EvilG: The B5 MoD has some of what you say on weapons. So yes, it could be done if one has the time and will to do it...
either MOD it yourself or maybe Deathstalker's Mount mod or....
One of the missiles in the B5 MOD has a proximity fuse, so yes that can be done too...
[ May 19, 2003, 00:41: Message edited by: pathfinder ]
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