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  #1  
Old April 16th, 2003, 01:18 AM
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Default Re: Suns - collapse?

The Star - Unstable ability doesn't actually do anything. Just like the size, color, luminosity, etc. of the star; all (unfortunately) meaningless.
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Old April 16th, 2003, 05:58 AM
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Default Re: Suns - collapse?

NO WAY are the SUNS going to collapse!!!

They made to the play offs and they are going all the way!!!!
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Old April 16th, 2003, 06:22 AM
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Default Re: Suns - collapse?

i think the weirdness is spreading...
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Old April 16th, 2003, 11:26 AM
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Default Re: Suns - collapse?

Quote:
Originally posted by Wardad:
NO WAY are the SUNS going to collapse!!!

They made to the play offs and they are going all the way!!!!
And people wonder why I hate professional sports...

Quote:
The Star - Unstable ability doesn't actually do anything.
I guess that the map generator get's a perverse sense of joy at making people like me wonder/be nervous when one of those is sitting in my home system...
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Old April 16th, 2003, 08:34 PM

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Default Re: Suns - collapse?

Quote:
Originally posted by Xaren Hypr:
I guess that the map generator get's a perverse sense of joy at making people like me wonder/be nervous when one of those is sitting in my home system...
heh heh heh

It's not just the map generator, it's anything running on windows if you ask me! Ahh i've just finished that vital chapter to my story/finished a 5 page essay. What? is that an illegal Operation *Beeeeeeeeeeep**beep**beeeping**beep*

Well i remember starting a new game and 3 turns in my one and only homeworld was diagnosed with a core instability and was due to detonate in 2 or 3 years lol. Thats perverse!

So the instable core doesn't do anything? *BEEP* I just built a sphereworld to protect my system from going nova!!! *Sighs* i think this a large conspiracy somewhere down the line
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Old April 16th, 2003, 08:56 PM
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Default Re: Suns - collapse?

I was trying to make a scenario a while back where all the races started with a fully loaded sphereworld. After about 280 turns of F12 clickfest I was done. I turned the AIs back on, saved the game, and added the super keen scenario dialogues.

Sitting down to process my first turn I was shocked to find that my empire had collapsed! Turns out that during the clickfest my sphereworld was diagnosed with a core instability, one that took effect on my first turn.

All that work for nothing. I think I laughed and cried at the same time.
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Old April 16th, 2003, 09:35 PM
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Default Re: Suns - collapse?

You can add SWs in the Map Editor and use them as HW locations. As long as the planet type and atmosphere for the SW is the same as the race that starts there, the HW will be a SW (or a RW if you would want to use those).
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