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April 17th, 2003, 06:41 AM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
Mac walks into this new place looks around, he appears most disheveld, worn out, his clothes are wet, damp and dirty, BUT, he has a brewski in his hand, The group ask what happened, Mac just looks at them... then slowly tells them, its Gone, its gone again..... he looks around for a cornor table, orders his usual scrambled eggs, toast, hash browns, bacon and a brewski, walks over and sits down, claiming the table, ahhh, feels good to be home again....
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 17th, 2003, 07:16 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
...Exiting the glowing portal, Taz advises everyone NOT to go back through the portal.
'That old cantina is now closed.'
Taz then goes to the bar and begins to write-up an expense report.
One ACME cruiser with the following components:
1 Master Computer III
1 Quantum Reactor
6 Quantum Engines III
1 Inverted Quantum Beam
Total Cost - 108,260 Minerals 21,000 Organics 101,460 radioactives
Having done the paperwork, Taz takes his usual position behind the bar and begins to polish the fine oak surface. 
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Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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April 17th, 2003, 07:27 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
What is THIS? SOMEBODY IS CHEWING ON THE BAR?!!!
Taz zips over to Katchoo and quickly winds-up his beanie extra tight.
With a sound like an out of control buzzsaw, Katchoo is sent into the rafters with such force that only the top of his beanie can be seen inbedded therein.
Satisfied that the problem has been handled, Taz again resumes polishing the bar. 
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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April 17th, 2003, 07:40 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
A new one? What happened to the old one?
*ZA starts a fire*
Goodbye....
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April 17th, 2003, 09:33 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
roughly translated from computer into english:
'potiential dangerous chemical reaction. self-spreading. danger to wearer: none. suit systems 95% functional. suit armor 83% functional. danger to wearer's food: 5 minuts, 19 seconds, estimated. precision not needed. danger to others: unkown. danger or potential help from others: uncertain. owner disaproves of out of control 'fire'.'
pshhhhhhh. ''fire' neutralized. biological tagged as poteintaily dangerous. prepare combat systems at next emergence. no engeagement without engagement. current environment suitable for wearer.'
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 18th, 2003, 01:02 AM
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General
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Join Date: May 2002
Location: Canada
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
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April 18th, 2003, 01:32 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Bar Trek: The Next Generation. Episode 4: Sore Leave
*dogscoff looks about at the work done so far, and is pleased. It looks a bit like the Last Cantina, but otherwise is coming along nicely. It's pretty cool to have a mobile establishment too, although so far in this universe there's nothing to go and visit, just a random collection of matter and objects floating around and bumping into one another.
Hmmm...
*dogscoff writes something on a beermat, signs it and throws it back through the portal. The note authorised his agents in the old world to make a little purchase using dogscoff's remaining funds. After a while his purchase squeezes through the portal into the new universe. It's a dreadnought, equipped with a master computer (named Hodmimir), some stellar manipulation components, a quantum reactor and a repair bay. Dogscoff gives the ship orders to "go forth and make us some interesting stars and planets and things to visit."
Unfortunately, dogscoff didn't have enough money for a brand new master computer, and the one he has bought is... shall we say... part-worn. You know what these cheap AIs can be like after a little use, they can get a little... quirky.
"You want 'interesting', do you?" says Hodmimir, before giggling maniacally and zooming off into the nothingness to fulfil its task. Who knows what it will create...
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