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April 17th, 2003, 02:24 AM
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Brigadier General
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Re: Anti-Matter Torpedo
Quote:
Originally posted by PvK:
...As for Quantum Torpedoes in the unmodded game, Taera, some things they can't kill are drones, fighters, and satellites, since the cannot target them...
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Which can be viewed as an advantage in strategic combat, since the tactical AI will not waste shots on fighters that they have a hard time of hitting anyway, but will fire on the other ships and let PDC take care of the fighters.
Rollo
[ April 17, 2003, 01:25: Message edited by: Rollo ]
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April 17th, 2003, 02:51 AM
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Colonel
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Re: Anti-Matter Torpedo
exactly Rollo.
Fyron: a while ago, with some experimentation, i've found that SD/Torpedoe are the perfect counter to the then-popular PPB/NSP combo. My light-cruiser would beat a Rage cruiser in 1on1 combat with little damage unless they were lucky and hit something realy important.
Also there's another point - a LARGE object (base, dreadnought, baseship) can use the ultimate advantage of repulsers and tractors.
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April 17th, 2003, 03:04 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Unless you can get your ships to do a variation on the missile dance, topedoes do less damage than most other weapons (only graviton hellbore comes to mind). SD/PPB or SD/APB will beat SD/Torp simply by virtue of doing more damage.
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April 17th, 2003, 05:41 AM
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Colonel
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Re: Anti-Matter Torpedo
the tests i ran some time ago were saying differently...
edit: and GH also does plenty of damage if used correctly. remember it has the best damage at close range. been through this debate w/ fyron already
[ April 17, 2003, 04:43: Message edited by: Taera ]
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April 17th, 2003, 06:28 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Yeah Taera, and you failed to convince me. 
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April 18th, 2003, 01:19 AM
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Lieutenant General
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Re: Anti-Matter Torpedo
The only good use of Torpedos in unmoded SEIV is for warp defence, IMHO. Since you have the first shot and all (almost all) ships are in the firing range, you would want to do max damage right now. If you wipe out or at least seriously criple enemy, you should't worry about the long reload time, right ? Torpedos and WMG are perfect for this.
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April 17th, 2003, 02:01 PM
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Sergeant
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Re: Anti-Matter Torpedo
Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam. Also, a bunch of satellites equipped with Null beams are worthy.
[ April 17, 2003, 13:01: Message edited by: Karibu ]
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