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April 20th, 2003, 08:09 AM
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National Security Advisor
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Re: Anti-Matter Torpedo
I would like to use torpedoes in PBW, especially in my roleplay games, instead of the same old APBs and such - but you can't just compete if the galaxy turns hostile. They should have a longer range and a bit higher damage to be worthwhile.
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April 20th, 2003, 05:58 PM
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Brigadier General
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Imperator Fyron:
so using Graviton Hellbores instead is overkill, and prevents them from firing much in the next two rounds.
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The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
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April 20th, 2003, 06:10 PM
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Colonel
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Re: Anti-Matter Torpedo
TerranC, a massive shot or two can prolly gut not a LC but a battle-ship once the shields are down. And one or two massive SD's would do the job. Also GH's cooldown is only two, as much as torpedoes' is.
Fyron: lets not get into this again. its rock-paper-scissors and all works.
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April 20th, 2003, 06:44 PM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
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Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance.
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April 20th, 2003, 07:35 PM
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Lieutenant General
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Suicide Junkie:
quote: The cooldown rate matters not when the graviton hellbore can kill a light cruiser in one shot. (Massive mounts)
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Unless you're facing only a single LC with your Baseship(!), the reload rate is of critical importance. Surely you can find spare 10 for Multiplex Tracking in Baseship ! 
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April 20th, 2003, 07:57 PM
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National Security Advisor
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Re: Anti-Matter Torpedo
"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."
Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in.
Ripper beams are powerful, but only if you can close the range.
Phoenix-D
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April 20th, 2003, 11:39 PM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
Surely you can find spare 10 for Multiplex Tracking in Baseship !
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My point is that if you don't have the ability to completely wipe out the enemy force in the first round, you're going to suffer badly from the reduced damage output.
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