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April 21st, 2003, 07:02 AM
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Colonel
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Re: Anti-Matter Torpedo
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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April 21st, 2003, 07:06 AM
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Colonel
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Re: Anti-Matter Torpedo
CHECK MY OTHER THREAD
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April 21st, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Ok, that is just as bad as not firing at multiple targets at all.
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April 21st, 2003, 08:19 AM
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Colonel
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Re: Anti-Matter Torpedo
i know
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April 21st, 2003, 07:55 PM
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Sergeant
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Could you elaborate?
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April 21st, 2003, 11:05 PM
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National Security Advisor
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Re: Anti-Matter Torpedo
I think they're just talking about the damage threshold in strategy firing tactics. Multiplex tracking works under AI control in the current patch, so it will shoot until it reaches the indicated percentage, and then switch to a target that is not damaged to that point yet.
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April 22nd, 2003, 05:28 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
What if the target is destroyed before the damage threshhold is reached? Does the ship fire the remaining weapons that would have been fired at that target on the new one, or just leave those weapons idle?
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