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  #1  
Old April 21st, 2003, 07:02 AM

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Default Re: Anti-Matter Torpedo

fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Old April 21st, 2003, 07:06 AM

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Default Re: Anti-Matter Torpedo

CHECK MY OTHER THREAD
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Old April 21st, 2003, 07:11 AM
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
Ok, that is just as bad as not firing at multiple targets at all.
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Old April 21st, 2003, 08:19 AM

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Default Re: Anti-Matter Torpedo

i know
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Old April 21st, 2003, 07:55 PM
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Default Re: Anti-Matter Torpedo

Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
Could you elaborate?
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Old April 21st, 2003, 11:05 PM
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Default Re: Anti-Matter Torpedo

I think they're just talking about the damage threshold in strategy firing tactics. Multiplex tracking works under AI control in the current patch, so it will shoot until it reaches the indicated percentage, and then switch to a target that is not damaged to that point yet.

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Old April 22nd, 2003, 05:28 AM
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Default Re: Anti-Matter Torpedo

What if the target is destroyed before the damage threshhold is reached? Does the ship fire the remaining weapons that would have been fired at that target on the new one, or just leave those weapons idle?
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