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April 21st, 2003, 07:06 AM
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Colonel
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Re: Anti-Matter Torpedo
CHECK MY OTHER THREAD
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April 21st, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Ok, that is just as bad as not firing at multiple targets at all.
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April 21st, 2003, 08:19 AM
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Colonel
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Re: Anti-Matter Torpedo
i know
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April 21st, 2003, 07:55 PM
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Sergeant
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Taera:
fyron, if a ship has a lot of cannons it will skip about 6 and then fire at next target. tested.
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Could you elaborate?
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April 21st, 2003, 11:05 PM
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National Security Advisor
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Re: Anti-Matter Torpedo
I think they're just talking about the damage threshold in strategy firing tactics. Multiplex tracking works under AI control in the current patch, so it will shoot until it reaches the indicated percentage, and then switch to a target that is not damaged to that point yet.
PvK
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April 22nd, 2003, 05:28 AM
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Re: Anti-Matter Torpedo
What if the target is destroyed before the damage threshhold is reached? Does the ship fire the remaining weapons that would have been fired at that target on the new one, or just leave those weapons idle?
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April 22nd, 2003, 12:38 PM
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Re: Anti-Matter Torpedo
Quote:
Originally posted by Phoenix-D:
"Even in the warp point range has meaning, though less than normally. I would suggest strong weapons with low range for use in warp point, like ripper beam."
Careful with this. If a large enough defending fleet and attacking fleet fight, you may find that some of the attackers are out of range when they warp in.
Ripper beams are powerful, but only if you can close the range.
Phoenix-D
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The thing with large fleets is, that when they are big enough, they tend to be on the range at the beginning. Especially in the warp point, the starting distance is point blanc. Just yesterday I saw one combat where 100 ship fleet went through warp point and ended up in a place where was over 100 enemyships, planet, and some battle stations. The warping fleet was located in the middle and waiting enemyships were all around the intruder fleet. So, I say that range has not much meaning in the warp point, especially when you have enouhg targets just beside you.
[ April 22, 2003, 11:39: Message edited by: Karibu ]
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