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  #11  
Old April 18th, 2003, 01:44 AM
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Default Re: Counter-Intelligence Ineffective?

Okay, Tbontob, lets see if I have this straight.

You had and still have several CI projects operating.
You received and intel sabotage attack which deleted a crew insurrection under contruction.

If this is true, then CI appears to have no effect against intel sabotage!
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  #12  
Old April 18th, 2003, 10:21 PM

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Default Re: Counter-Intelligence Ineffective?

tbontob,

It's kind of important to tell us if you have filled buckets of CI or not...

or were they depleted and you had to start new ones?
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  #13  
Old April 19th, 2003, 12:26 AM
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Default Re: Counter-Intelligence Ineffective?

Quote:
Originally posted by Grandpa Kim:
Okay, Tbontob, lets see if I have this straight.

You had and still have several CI projects operating.
You received and intel sabotage attack which deleted a crew insurrection under contruction.

If this is true, then CI appears to have no effect against intel sabotage!
Yes it does. I have seen plenty of Intel Sabotage missions blocked by CI.
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  #14  
Old April 19th, 2003, 02:28 AM
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Default Re: Counter-Intelligence Ineffective?

Yes, I did have more than enough to stop all intel.

Looking at everything closely, I now think that I may have had a intel project that executed and was stopped by their intel.

But I can't say this for sure.

I do remember playing with various intel scenarios including such a project but thought I didn't when I submitted the turn.

Unfortunately comparing the turns does not give me an answer.

I think you guys had it right when you said CI will stop all intel. And that includes sabotague intel.

What prompted this thread was the concern that there may be other changes (like not having to contribute to CI on every turn) of which we were not informed.

Right now, my feeling is that CI intel stops all intel as you guys have suggested.
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  #15  
Old April 19th, 2003, 02:55 AM
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Default Re: Counter-Intelligence Ineffective?

Here is a question:

Does a single CI project counter one and only one intel project per turn? In a current game I am using intel heavily and based on my success and failure rate this is what I suspect might be happening.
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  #16  
Old April 19th, 2003, 02:58 AM
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Default Re: Counter-Intelligence Ineffective?

My experience is that the CI intel will stop as many attacks as it has points.
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  #17  
Old April 19th, 2003, 03:25 AM
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Default Re: Counter-Intelligence Ineffective?

"What prompted this thread was the concern that there may be other changes (like not having to contribute to CI on every turn) of which we were not informed. "

I am pretty sure it is in the Version history file somewhere. And even if it isn't, it has been discussed many times here on Shrapnel.

Quote:
Originally posted by tbontob:
My experience is that the CI intel will stop as many attacks as it has points.
This is correct. CI has no limit to the number of projects it can theoretically stop. 1 CI III could in theory block 359 projects that cost only 5000 points (such as Covert Recon) at once (if nearly full, ~500,000 points * 3, plus 20% for CI bonus, -1 cause it can't be full or it loses all stored points).

[ April 19, 2003, 02:29: Message edited by: Imperator Fyron ]
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  #18  
Old April 19th, 2003, 03:30 AM
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Default Re: Counter-Intelligence Ineffective?

Hey is there a specific message that tells you if your project has been stopped by counter intel?

I had some projects fail which I though was due to counter-intel but I realize now it may have been because a Food Contamination project got sent against a colony with 0 pop.
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  #19  
Old April 19th, 2003, 06:03 AM
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Default Re: Counter-Intelligence Ineffective?

While we are on the subject of Intel, I have a burning question that I never got a good answer for.

How is it determined if the attackee (empire being attacked) knows who the attacker is?

Slick.
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  #20  
Old April 19th, 2003, 06:27 AM
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Default Re: Counter-Intelligence Ineffective?

Quote:
Originally posted by Slick:
While we are on the subject of Intel, I have a burning question that I never got a good answer for.

How is it determined if the attackee (empire being attacked) knows who the attacker is?

Slick.
I think that is determined by the message given for the project. Some have source empire in them, so it tells you who did the attack. Others do not tell you, so you don't know.

DavidG:
Quote:
Hey is there a specific message that tells you if your project has been stopped by counter intel?
Nope, there is only a generic failure message. It keeps things more interesting.

[ April 19, 2003, 05:28: Message edited by: Imperator Fyron ]
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