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April 20th, 2003, 11:13 PM
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General
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Re: Challenge Match
Seems like we have a map choice that's good. Just need a few comments from the Olden Ones (sorry...hehe...if we can get branded as "evil" then I get to return the favor...well, kinda) on some of the game settings I posted below so we can get this baby rolling.
[ April 21, 2003, 02:08: Message edited by: Slynky ]
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 21st, 2003, 03:19 AM
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Corporal
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Re: Challenge Match
Long live The Axis of Evil. When does the battle begin?
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April 21st, 2003, 03:59 AM
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Re: Challenge Match
Quote:
Originally posted by Lord Chane:
Long live The Axis of Evil. When does the battle begin?
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Hey, settle down! (sometimes I gotta be rough with him )
As soon as we can get someone to comment on some of these items:
"For other matters:
I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected.
Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed."
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 21st, 2003, 04:09 AM
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Sergeant
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Re: Challenge Match
I'm game for anything.
[ April 21, 2003, 03:37: Message edited by: rextorres ]
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April 21st, 2003, 04:38 AM
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Re: Challenge Match
Quote:
Originally posted by rextorres:
I'm game for anything. Can we do 2k racial points, though, so that I don't have to go and work out the numbers?
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Well, the original challenge (that geo accepted) was based on 0 racial points. I've never played one like that so I thought it would be interesting. So, that's why I didn't list racial points as a discussion item. 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 21st, 2003, 04:50 AM
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Sergeant
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Re: Challenge Match
That's fine after thinking about it some 0 points will work fine.
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April 22nd, 2003, 01:58 AM
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National Security Advisor
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Re: Challenge Match
Quote:
Originally posted by Slynky:
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?
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I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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