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				April 22nd, 2003, 10:53 PM
			
			
			
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				 Re: Challenge Match 
 Any more input on Quad size?Currently I have a few maps with around 80 to 90 systems.
 Adding and deletting system is easy.  In fact, it makes ballencing the starting points easier.
 
 My undestanding is you will be able to tell each other where you are befor you meet and will then send ships to meet.  As such Precise placement of starting is helpful but not mission critcal.
 
 Anyone want any special system names?
 Anyone object to spcial system names?
 
 [ April 22, 2003, 22:09: Message edited by: Gryphin ]
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				April 22nd, 2003, 11:19 PM
			
			
			
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				 Re: Challenge Match 
 I tried the default setting for Dense Paradise (after unpacking and installing) and it seemed like a nice size.  I don't knwo what the Max Planet setting was, though...it just looked "roomy" enough. 
I'm not sure where geo got his figures and approximations, but only 60 inhabitable systems for 6 people seems a bit low.  In the Tourney (rd5) game, I have colonies in over 20 systems and only share systems in 2 locations.  That seems a bit roomier     .
 
So, again, it's not that big of a point to me (but knowing ahead DOES affect empire choices).  So, please let me know what parameter limit you will be using so I can generate a few test maps on Dense Paradise and see what we're "talking" about.
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 22nd, 2003, 11:23 PM
			
			
			
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				 Re: Challenge Match 
 My Current Understandings:Quadrant - Dence Paradice - Maximum Number of Systems 100
 Events - None
 Technology Cost - Medium
 Player Settings -
 -Starting Resourses - Medium
 - 3 Good Planets
 - can view scores of allied players
 - Technology Level for New Player - Low
 - Racial Points - zero
 Players
 - 2 Teams of 3 each
 - No AI
 Game Settings
 - Max units in space per player - 200,000
 - Max ships allowed per player - 100,000
 
 [ April 22, 2003, 23:06: Message edited by: Gryphin ]
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				April 23rd, 2003, 12:33 AM
			
			
			
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				 Re: Challenge Match 
 :: Delayed Thought :: 
	This is a zero point game.Quote: 
	
		| Should someone take Ancient trait, the spokes might stand out like a "beacon" showing where homeworlds are |  |  
	
		
	
	
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				April 23rd, 2003, 12:40 AM
			
			
			
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				 Re: Challenge Match 
 
	That's 1,000 ships and 2,000 unitsQuote: 
	
		| Originally posted by Gryphin: My Current Understandings:
 Quadrant - Dence Paradice - Maximum Number of Systems 100
 Events - None
 Technology Cost - Medium
 Player Settings -
 -Starting Resourses - Medium
 - 3 Good Planets
 - can view scores of allied players
 - Technology Level for New Player - Low
 - Racial Points - zero
 Players
 - 2 Teams of 3 each
 - No AI
 Game Settings
 - Max units in space per player - 200,000
 - Max ships allowed per player - 100,000
 |   .
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 23rd, 2003, 02:03 AM
			
			
			
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				 Re: Challenge Match 
 How do i:With a multi planet start is there any way to force the planets into specific systems?
 currently they usualy end spread over 2 or 3.
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				April 23rd, 2003, 02:26 AM
			
			
			
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				 Re: Challenge Match 
 
	I surely don't knowQuote: 
	
		| Originally posted by Gryphin: How do i:
 With a multi planet start is there any way to force the planets into specific systems?
 currently they usualy end spread over 2 or 3.
 |   , but I can say I don't really care if one or two of my planets are in a different system(s).
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				April 23rd, 2003, 02:30 AM
			
			
			
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				 Re: Challenge Match 
 
	Again, reallistically speaking, I would tend to disagree.  In an alliance, I think countrys (or empires) would tend to give away ships or trade ships much sooner than they would give a colony of their people (and have a colony containing another race given to them).  I know if I was a member of a colony that was given to another empire, I'd be a bit upset.  (well, of course, unless my leader was SaddamQuote: 
	
		| Originally posted by Slynky: 
 quote:Originally posted by Lord Chane:
 I don't mind either way either. I will say that I'm more in favor of swapping planets than I am of swapping ships. Exchanging planets seems more natural to me than exchanging ships. Races would naturaly tend to gravitate to planets that were good for them so it seems reasonable to me that several races working together would be willing to hand-off a planet more suited to their ally in exchange for like consideration. Ships seem more of a stretch. Races with perhaps wildy different physiologies, atmospheric requirements, mentalities, and design philosophies would seem ill suited to use each other's ships. But in the final analysis I don't care enough to take a stand one way or the other.
 |   ) Slynky and I already discussed this off-line so I'm just posting this here for everyone else's edification, assuming anyone is interested in the debate.  I'll use an example to illustrate why I said that trading hsips seemed far fetched.  Let's say one race is bipedal, two eyes, one brain, breathes oxygen, fairly standard humanoid stock.  The second race is wildly different.  They have no legs, multiple tentacles that double as an arm or leg depending on the situation, they have no eyes, and operate entirely on a sense of perception, they have a central brain that controls a sub-brain for each appendage thus allowing each appendage to act on it's own, and their natural habitat is is a carbon dioxide atmosphere at three times Earth normal pressure.  Yes, I know I've gone a bit to the extreme on the differences, but my point is that races with wildy different physiologies, atmospheric requirements, means of manipulating controls, etc., would be unlikely to swap ships.  Tech, yes.  Planets, although not colonies in the sense of already developed planetary facilities, yes.  Ships, I wouldn't think so.  Colony structures, not very likely.
			
			
			
			
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				April 23rd, 2003, 02:36 AM
			
			
			
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				 Re: Challenge Match 
 The settings proposed by Slynky are fine by me.  Ready to go whenever everyone else is. |  
	
		
	
	
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				April 23rd, 2003, 02:42 AM
			
			
			
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				 Re: Challenge Match 
 Setting aside that SEIV is science ficiton, the Challenge Match  has stipulated everyone is Oxygen Rock.   Just a wine driven though, what are the chances of that unless they were all from the same origens anyway. 
A ship can be gifted and the crew go with it.
 
A lot of the features of this game are based on play-a-bilty. If one wanted a "real" game I guess i would have to suggest Squad Leader or a well done miniatures game where each move could take an hour per side. Works for me.       [ April 23, 2003, 01:45: Message edited by: Gryphin ] |  
	
		
	
	
	
	
	
	
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