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April 23rd, 2003, 03:12 AM
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Re: Challenge Match
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
My current understanding for the spread of players is about as many systems behind each team as there are between each teach.
At the moment it is a matter of deleting systems and placeing players.
The step after that will be setting up the game at PBW. I may need some coaching with this part.
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April 23rd, 2003, 03:18 AM
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Re: Challenge Match
Quote:
Originally posted by Gryphin:
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
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I'd say 100 at least, if that yields, on average, 60 "populated" systems.
As to placement, 25% of the space behind each team with at least 50% of the area free between them. It could vary, too, for example, I'd say 20% space behind each team (leaving 60% space between them). But never let the space between them get less than 50% of the map.
Geo may have some other idea, sooo....
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 23rd, 2003, 03:22 AM
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Shrapnel Fanatic
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Re: Challenge Match
lord chane, i'm already using a variant of that picture for my cantina avatar, but when i'm done with it people should be able to tell them apart. since i'm not using it all the time, i can't claim that picture either, so it all comes down to wether or not you think people will mistake you for cantina narf 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 23rd, 2003, 04:17 AM
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National Security Advisor
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Re: Challenge Match
My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies. If we are all teh same type though maybe more would be a better number. Fyron Paradise systems have a lot of planets. 10 systems there is like 30 in a standard game.
Gryphin, there is no way to specify the location of anythign but the first planet in a multi planet start.
Geoschmo
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April 23rd, 2003, 04:32 AM
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Re: Challenge Match
Thanks geo. I put the map and the wine for tonight. Pooh Star is sending me to bed.
enjoy the night folks
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April 23rd, 2003, 04:35 AM
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Re: Challenge Match
Quote:
Originally posted by geoschmo:
My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies.
Geoschmo
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Yeah, it was me wanting a fast-paced game ( ). Guess I'm tired of the current 2 games I'm in where play seems a bit more leisurely. But fast-paced didn't necessarily mean short in duration.
Also, not sure what you mean by "was assuming shared systems between allies", but I still assume that. Meaning if a system is between two allies and one person colonizes one planet in it and another colonizes another planet in the same system, that's fine. Just not gifting colonies back and forth.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 23rd, 2003, 06:06 AM
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Shrapnel Fanatic
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Re: Challenge Match
Quote:
Also, not sure what you mean by "was assuming shared systems between allies",
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He probably meant that the different allies would normally have different planet types and atmospheres, and so would potentially split their systems to optimize their useage (esp. if no gifting of pop is allowed). 
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