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				April 20th, 2003, 08:33 AM
			
			
			
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					Join Date: Apr 2003 Location: Austin, TX 
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				 Re: How do I create a planets.bmp file? 
 Just wanted to say thanks for the pointers... I used SJ's planets.bmp, expanded it out to 1799 pixels tall (for all 1000 objects), drew a clean grid on it, and I've been merrily moving pics around to fit my scheme.  almost done (5 hours later.. heh) and preliminary testing is excellent so far.
 
 When I'm done I'll be posting a mod that I'm working on for a pbw game.  More info soon...
 
 Dominictus
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				April 22nd, 2003, 06:51 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: How do I create a planets.bmp file? 
 atrocities got competition, i think.   
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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				April 24th, 2003, 01:48 AM
			
			
			
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				 Re: How do I create a planets.bmp file? 
 ok-
 I finished creating the planets.bmp; all of the art works, and matches up to the planet files correctly.
 However-
 the secttype is not matching!  All of the stellar objects get the size/description 1 off from the secttype, yet the #'s match.  I am completely baffled now.
 
 ideas?
 
 dominictus
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				April 23rd, 2003, 07:33 PM
			
			
			
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				 Re: How do I create a planets.bmp file? 
 A lot of the image types are offset by 1. Just change all the numbers in SectType.txt by 1 (IIRC, subtract 1, cause they start at 0).
 [ April 23, 2003, 18:33: Message edited by: Imperator Fyron ]
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				April 25th, 2003, 01:17 AM
			
			
			
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				 Re: How do I create a planets.bmp file? 
 I got it figured out yesterday.  That is the most counter-intuitive part of this game I've come across.  Why didn't they match the #'s in the secttype to the image #'s????
 gees.  All fixed now.
 
 heh.
 
 Domnictus
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