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  #1  
Old April 21st, 2003, 12:51 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Nice work!

Hehe, now if the app could proportionally/incrementally add range....
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Old April 21st, 2003, 02:18 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Perhaps this should be expanded to mod everything in SE4

Very cool, SJ. This is the reason why you would be the king of the world, if you weren't in Special ops
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Old April 21st, 2003, 03:17 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Quote:
Perhaps this should be expanded to mod everything in SE4
I'm not out to make a swiss army knife, or replace the se4 modder already available.

This is just for making grid techs
I will expand this to handle facilities too, but I don't see it being useful anywhere else.
I'm also looking for suggestions on how the flexibility can be improved.

[ April 21, 2003, 03:33: Message edited by: Suicide Junkie ]
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Old April 21st, 2003, 07:15 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

SJ: You are my god....

I have built a temple to you in my kitchen....
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Old April 21st, 2003, 07:27 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Found a bug, if you have a component that starts with a roman numeral (like Xander, or Lazer) it will chop of the word, leaving only that first letter.
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Old April 21st, 2003, 07:56 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

oh, and it cuts of seeker damage resistance too.
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Old April 21st, 2003, 03:32 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Quote:
Found a bug, if you have a component that starts with a roman numeral (like Xander, or Lazer) it will chop of the word, leaving only that first letter.
Is that the only word in the name?
It worked fine when I tried it on "Meson BLaster I"

If you're doing a "simple" mode naming scheme, it tries to convert the Last word in the name to an integer (Xander -> 10 in R.N. In the alphanumeric scheme, it would be some horrible number close to 300,000,000 (X->24*26^5) It then uses that number to start off a sequence of names in ascending order for the next components.
If this is the case, you need to just change your starting component to "Xander I" and it'll work.
If you started with "Xander V" then 5 more gridded components would turn out as "Xander V" through "Xander X"

I'm not seeing it cut off seeker damage resistance, though...

[ April 21, 2003, 15:03: Message edited by: Suicide Junkie ]
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