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  #1  
Old April 24th, 2003, 01:07 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Looks pretty cool!!

I'm not sure if SE4 cares or not but I noticed there is an extra space between the = sign and the tech name in the tech required field.
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  #2  
Old April 23rd, 2003, 06:00 PM

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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

SJ in the upcoming tech grid mod i wish to set up the components so they get smaller and less expensive...

How would one go about doing that with this modder...

Answer one would be based on the smaller or less expensive

answer two would be based on combining them

Also...

Have you talked to David G about adding this to his Modder program.... As I do see a good fit here and you could help each other out here...
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  #3  
Old April 23rd, 2003, 08:19 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Take the comps you want to make smaller and cheaper and copy them into a new text file with *begin* at the front of it. Then, open the tech gridder and select that file. Chose a naming scheme and the effects from the various tabs. Hit "grid now" in the Last tab, and it should output everything you wanted. It will create multiple Versions of each comp in the file with appropriate reductions based on tech level reqs.
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Old April 23rd, 2003, 08:19 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

I assume for #1 you want a pair of 1-dimensional grid techs, and for #2 you want a 2-dimensional grid tech. Both applied to a moderatly large set of components.

1) Same as below, except after pressing the "Go" button the first time, copy the results in, and reset the file to be gridded back to just the original components.

2) Take only the components you want to grid, and run them into the Tech Gridder. Choose the appropriate tech area, naming scheme, and number of levels using the first two tabs

Go to the cost tab for the next part:
Since you're doing a lot of varied components at the same time, I suggest using the multiplier, set between .90 or .95 depending on the effect you want. (Be sure to use the preview window to see how the components will compare to each other when picking the exact value)
Use the same setting for all three resources, unless you want variation.

Flip to the "Miscellaneous" tab, and press the button.
Go back to the cost tab, and set the multipliers back to 1.
Change the tech area, and then go to the tonnage tab. Set the size multiplier, probably .90 to .95 again.
Flip to the Misc. tab, and press the button.

Now copy the results into your components.txt

Quote:
I'm not sure if SE4 cares or not but I noticed there is an extra space between the = sign and the tech name in the tech required field.
Nope, SE4 dosen't care. The latest Version should have that cosmetic detail fixed.

Quote:
Have you talked to David G about adding this to his Modder program.... As I do see a good fit here and you could help each other out here...
No, I haven't, but there's no particular reason why it couldn't work.
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  #5  
Old April 24th, 2003, 03:35 AM

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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

thank you
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  #6  
Old May 11th, 2003, 05:18 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

How's this coming? Any sign of ability value modding yet? Just thought I'd nag you a little bit.
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Old May 11th, 2003, 05:56 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Did he release Version .50? Cause it does ability modding...
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