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  #1  
Old April 23rd, 2003, 08:19 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

I assume for #1 you want a pair of 1-dimensional grid techs, and for #2 you want a 2-dimensional grid tech. Both applied to a moderatly large set of components.

1) Same as below, except after pressing the "Go" button the first time, copy the results in, and reset the file to be gridded back to just the original components.

2) Take only the components you want to grid, and run them into the Tech Gridder. Choose the appropriate tech area, naming scheme, and number of levels using the first two tabs

Go to the cost tab for the next part:
Since you're doing a lot of varied components at the same time, I suggest using the multiplier, set between .90 or .95 depending on the effect you want. (Be sure to use the preview window to see how the components will compare to each other when picking the exact value)
Use the same setting for all three resources, unless you want variation.

Flip to the "Miscellaneous" tab, and press the button.
Go back to the cost tab, and set the multipliers back to 1.
Change the tech area, and then go to the tonnage tab. Set the size multiplier, probably .90 to .95 again.
Flip to the Misc. tab, and press the button.

Now copy the results into your components.txt

Quote:
I'm not sure if SE4 cares or not but I noticed there is an extra space between the = sign and the tech name in the tech required field.
Nope, SE4 dosen't care. The latest Version should have that cosmetic detail fixed.

Quote:
Have you talked to David G about adding this to his Modder program.... As I do see a good fit here and you could help each other out here...
No, I haven't, but there's no particular reason why it couldn't work.
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  #2  
Old April 24th, 2003, 03:35 AM

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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

thank you
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Old May 11th, 2003, 05:18 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

How's this coming? Any sign of ability value modding yet? Just thought I'd nag you a little bit.
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Old May 11th, 2003, 05:56 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Did he release Version .50? Cause it does ability modding...
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Old May 11th, 2003, 05:59 AM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Heh... Oopsie.

I've actually had that in for a while now, just forgot to update this thread

Tech Gridder 0.50

Notes:
- Unlike the other tabs, the abilities tab requires you to press the save buttons before the changes will take effect. Watch to see the list of modifiers in the top right of the window change when you save.
- be sure to add ability amount tags into the description of your original component.
EG: "Provides a [-Var1-]% bonus to weapon accuracy"
- do not enable the description change until the Last dimension. Once the description is changed, it will be a lot of work to change it again.
- If the var1 or var2 entry is a text description rather than a number, ensure that the "Do not edit" box is checked, or the value will be changed to an integer.
- The gridder works on the abilities by position.
Adding 5 to ability 1 var 1 has different effects on different components, so keep this in mind.
- If the gridder is told to make changes to an ability # that some particular component does not have, the component will be unaffected by the setting.

[ May 11, 2003, 04:59: Message edited by: Suicide Junkie ]
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Old May 11th, 2003, 09:07 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Now that's what I call service. Now I want a bug-free Version of WinXP within the hour.
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Old May 11th, 2003, 09:29 PM
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Default Re: SJ\'s Tech Gridder 0.50 - now with ability support!

Okay, I'm assuming this is a typo, but...When I select a file in the "select a file" box, a dialog box pops up declaring "Now gridding components found in: c:\blahblahblahblah\blah.txt" The odd part is, it says the same thing whether it's a .txt file, an .exe file, a .lnk file, etc...Is it supposed to say "New gridding components" or "No gridding components"?
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