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April 23rd, 2003, 07:52 AM
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Private
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Join Date: Mar 2003
Location: Vancouver, BC Canada
Posts: 27
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Re: Mixing Mods
I havent even touched the AIs so, I wouldnt know...
Oh well, atleast now its in the back of Suicide's mind....
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April 23rd, 2003, 04:07 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
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Re: Mixing Mods
Quote:
Originally posted by ZeroAdunn:
Actually, there was a mod, called dereks mod, that attempted to combine proportions P&N and Devnull, wish it had been completed... anybody up to the task?
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You mean it was not done??? been playing it
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Kill em all let God sort em out
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April 23rd, 2003, 05:54 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
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Re: Mixing Mods
Derek's mod is a great mod. Tons of fun.
Those monsters really wup up on slow proportions empires.
It'd be great to see pirates & nomads mixed up with this bad boy.
Oh, and FQM too.
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April 23rd, 2003, 08:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mixing Mods
Derek's mod is very outdated. All of the mods it is made from have had several new Versions since the Last Version of Derek's mod was made. Somebody should probably work to update it. 
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April 23rd, 2003, 11:22 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Mixing Mods
Yeah, Derek' mod is a very good stuff. Any attmpts to revive it shall be encouraged.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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