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April 24th, 2003, 08:00 PM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
Originally posted by oleg:
Is it a coincidence all three have been made by Brian Reynolds with S.M. name on it for marketing purpose only ? Civ3 was the first game by S.M. after Brian left...
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And this is exactly why SM needs to be forcibly retired. He has lost his ability to make good games.
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April 24th, 2003, 08:17 PM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
SM never made good games. Brain Reynolds did. SM just put his name on them. 
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April 24th, 2003, 08:46 PM
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Lieutenant General
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
Originally posted by Cyrien:
SM never made good games. Brain Reynolds did. SM just put his name on them.
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Just to "smooth" down my previous post - SM did make good games : Pirates (One of the best games ever IMHO) and Civ-1 (even better !). But then he either lost the plot or decided to live on royalties (the later would be my explanation) :{
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 25th, 2003, 12:40 AM
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Major
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
When you talk about the stealth being either "1 or 0" I have to interject and say that I remember seeing modifiers in the the editor that allowed you to chnage how it worked.
I liked Civ3, but there are flaws that I hated.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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April 25th, 2003, 12:50 AM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I never played pirates... but Civ1 was indeed a good game.
As for stealth. I remember trying to find ways to do that and I never saw anything other than "stealth" and "Detect stealth" etc. Unless you are talking about the setting that modifies how stealth fighters and bombers work? All that does is change the chance of intercepting one of those and it is a universal setting that affects all stealth aircraft. What I was talking about was more the invisible setting such as used by submarines etc. As far as I know Civ3 only ever allowed that and detecting that no settings for it.
I would love to be proved wrong.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 25th, 2003, 03:32 AM
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Private
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Pirates was great... Im not sure if Brian was on for Colonization, but that was a fantastic game as well.
As for Stealth, I think it was either "on" or "off" and then had sperate values for likely hood of detecting it... not sure, but Fyron will correct me on it later.
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April 25th, 2003, 07:45 PM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
As for Stealth, I think it was either "on" or "off" and then had sperate values for likely hood of detecting it... not sure, but Fyron will correct me on it later.
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I stopped playing the game long before I ever developed stealth technology. It was too awful to play that long...
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