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April 25th, 2003, 10:46 PM
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First Lieutenant
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Location: Texas
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
heh. That might explain why I played it longer than Fyron. I heavily modded the game so that bombers and the like where effective.
What finally killed it for me where the problems that couldn't be modded away.
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April 26th, 2003, 12:33 AM
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Shrapnel Fanatic
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
If a game needs extensive modding to be fun, then it isn't a very good game at all.
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April 26th, 2003, 12:37 AM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I dunno. I have played a few games that had good engines but poor testing of certain aspects so that a little modding made them more fun to play.
For instace Emperor of the Fading Suns was a good game engine but poor execution of unit stats and resource ballancing etc in the actual game. Use on of the mods out for it and it becomes much better. Still with flaws but much better.
Unfortunatly I just couldn't find anything that could do that with some flaws in the bsic game engine of Civ3.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 05:35 AM
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First Lieutenant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Speaking of Brian Reynolds... anyone have thoughts on his new game?
http://www.microsoft.com/games/riseofnations/
Real time isn't really my thing...
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 26th, 2003, 10:18 AM
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Captain
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
I've got a copy of the Beta 2, and the game is really, really awesome. So far, the game looks really, really good.
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April 26th, 2003, 12:34 PM
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Lieutenant General
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Quote:
Originally posted by Xiodos:
Pirates was great... Im not sure if Brian was on for Colonization, but that was a fantastic game as well.
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Open my Colonization manual, read credits:
Game design: Sid Meier, Brian Reynolds (two more guys)
Programming: Brian Reynolds 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 28th, 2003, 08:09 AM
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Sergeant
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Re: OT: Civ3 rant from MoO3 v GalCiv topic
Research. Yes, AI-AI research trades are both common and low cost. So when you play you are effectively trying to out-tech not just individual nations but all of the most advanced ones. Yes, the AI can charge ridiculous amounts of money for technology. The best way to get around this is to get the AI really friendly to you through resource or tech trades, and the costs will drop considerably.
A strategy that I just recently learned is to set your research level at 0 or 10% for most of the game, and use the money you get to buy tech from the AI. I'm in the modern age now and I have a 700 gold surplus every turn (I play on a huge Earth map, and I had to MOD the corruption levels down to 30% of normal to not have my cities useless). There have been times where I've spent 6000 gold on several technologies in one turn. You jack up your research to 80-90% when there is something you really want (techs that give wonders or good military units). It also doesn't matter much if the AI is ahead of you by a few techs if you're a conqueror (like I am).
The only thing that I REALLY hate is the totally outrageous costs of almost all of the Diplomacy/Espionage missions. The costs are so high that the feature is almost useless. I can usually buy tech from the AI for less money than it would cost to steal it, and there is no guarantee that I'd succeed either.
[ April 28, 2003, 07:15: Message edited by: Noble713 ]
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