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April 24th, 2003, 08:19 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: How to not glass
That only solves part of the problem. Armed starbases and satellites will still be attacked bringing ships into range of the planet.
Also the enemy could have missile equipped ships that can bring allied ships into range of the planet with the dance of the missiles.
There is no easy answer to the question.  If playing against the computer turning planet, unarmed ships, satellites, and starbases off will probably do it. If against a human though... beware the missile ship dance.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 24th, 2003, 09:38 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: How to not glass
Phoh. Sometimes AI makes... shoud I say Exceptional battles in simultaneous games. In one PBW game I am playing now, I send a fleet which formation was Wall and strategy Capture Planet. Of course there was troop transport with troops inside. Planet had one weapon platform in it.
My fleet advanced in wall formation and shooted the platform away and formation stopped there. Now, my dear troop transport starts to go through planet from the edge of the battle field to land the troops. My wall of warships is between planet and transport and they are still in wall formation. Troop transport goes as near as just behind the fleet leader. It was almost fun to look at 25 turns when nobody moved, because my idiot transport had no idea how to go around my fleet. The captain was executed.
I think I'll use break formation from now on (it works also when capturing planets if you have troop transport in your fleet, tested)...
btw, does anybody know if fleet experience counts in battles when formation is broken?
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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April 24th, 2003, 09:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: How to not glass
Yes. Fleets still retain the experience and skill of working together even when they're not in a fixed formation.
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April 24th, 2003, 09:46 PM
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Sergeant
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Join Date: Feb 2003
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Re: How to not glass
Thanks, Suicide Junkie.
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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April 26th, 2003, 04:31 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: How to not glass
Pocus, please post back here if any of those ideas work. I don't think they will. I believe the only thing that will work is to set your movement strategy for both fleet and ships to "Don't get hurt". They will then cower in the corner and only fire at ships and units that come in range.
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Those who can't, teach.
Those who can't teach, slag.
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April 26th, 2003, 08:22 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: How to not glass
I have yet to check the most advanced ideas throw here. As I play solo exclusively as of now (I'm a former stars! veteran), I lazzily (sp? i'm a foreigner) move my transports by hand.
So there is no orders to fire at a defended planet but not at the population in essence.
Also, seems like the AI always glass and never invade. Do you see that often too? A pity really, I like the idea of ground combat. I multiplied the colon defence by 25 in the hope that the AI will use troops, but I'm really unsure that they will do that. Now that I think of it, the Orks race build many troops. Do they invade?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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April 26th, 2003, 10:51 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: How to not glass
to follow on firing on the planet but not on the pop : would the 'fire on target until all weapons gone' works?
must try, where is my testbed??? 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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