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  #1  
Old April 24th, 2003, 02:07 AM

Phoenix-D Phoenix-D is offline
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Default Re: Colony Tech Mod v1.0.0

What's to stop a race with base Ice type from picking the Rock racial type? (other than the Boo! Hiss! from other players. )

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Old April 24th, 2003, 02:08 AM
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Default Re: Colony Tech Mod v1.0.0

Honor mostly. They don't get to have more colony techs to start with, but they could still be a cheesey player and be able to get the other colony tech types.
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Old April 24th, 2003, 03:31 AM
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Default Re: Colony Tech Mod v1.0.0

Quote:
What's to stop a race with base Ice type from picking the Rock racial type? (other than the Boo! Hiss! from other players. )
THe mod could be altered so that the colony tech the player is SUPPOSED to start with costs a billion research points to research.

That way, if someone tries to cheat, they'll be hosed and permanently lose the ability to colonize the planets of the racial trait they chose.
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Old April 24th, 2003, 04:21 AM
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Default Re: Colony Tech Mod v1.0.0

Hmm, I still got errors after moving settings.txt in, so I moved the rest of the files in... must have been something else then...

Sure, go ahead and use this idea in Adamant, P&N, Proportions, or whatever your personal mod is! Always glad to help!
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Old April 24th, 2003, 06:30 AM
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Default Re: Colony Tech Mod v1.0.0

Do you mind if I borrow this as well?
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Old April 24th, 2003, 06:49 AM

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Default Re: Colony Tech Mod v1.0.0

"THe mod could be altered so that the colony tech the player is SUPPOSED to start with costs a billion research points to research."

Sneaky. I like it.

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Old April 24th, 2003, 08:55 AM
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Default Re: Colony Tech Mod v1.0.0

WOuld it be possible to split the colonisation tech trees so that the actual tech is sitting at the top of ten or twenty empty levels? That way you'd have to analyse 10 or 20 colonisers in order to get the tech. I think it would also stop trading techs with the AI pretty effectively, although it wouldn't deter humans.
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