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  #1  
Old June 7th, 2003, 12:40 AM
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Default Re: Colony Tech Mod v1.0.0

Quote:
Originally posted by Ed Kolis:
Sure, go ahead and use this idea in Adamant, P&N, Proportions, or whatever your personal mod is! Always glad to help!
Ed posted this a bit back. So, it answers some requests that have been made.
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Old June 7th, 2003, 05:20 AM

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Default Re: Colony Tech Mod v1.0.0

Very cool.
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Old July 6th, 2003, 04:19 PM

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Default Re: Colony Tech Mod v1.0.0

Ed. I have taken this one step further.

Unique Trait for each players starting position.

Added to all components...

Now nothing can be analyzed.

Only used.
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Old July 6th, 2003, 09:53 PM
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Default Re: Colony Tech Mod v1.0.0

That is insane. Are you going to post it?
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Old July 6th, 2003, 10:47 PM

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Default Re: Colony Tech Mod v1.0.0

yep part of the sweet mod series... quite easy to do....
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Old July 6th, 2003, 10:48 PM

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Default Re: Colony Tech Mod v1.0.0

ok i did the componets and ships/ units...

anything else ???
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  #7  
Old July 6th, 2003, 11:03 PM
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Default Re: Colony Tech Mod v1.0.0

You can not analyze facilities, but you may need to have duplicates of them so that people can still research them without having to share the same tech areas.
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