Re: A War for the Stars
Hmm... the cyberwars site is down again, that's where my Emperor's avatar is hosted.
Sure they will, they count with several advantages over Fed Eed****s.
Aiming:
Stormtroopers are as good as Redshirts when they are not shooting at main characters and equally bad when they are.
Training:
Stormtroopers are dedicated, highly trained, professional, and fearless- unlike Federation soldiers who often react with shock and horror to the loss of a comrade, stormtroopers are trained not to react emotionally to the death of comrades during battle.
Weaponry:
Stormtrooper bLaster rifle seems to have a longer range then hand phasers.
Both can normally kill a human with a single shot. And both can vaporize the target in the highest power settings. But of course bLaster fire will cause a realistic vaporization with lots of collateral damage (not a good idea onboard a ship that may explode or building that may collapse) in the surrounding area and a thick cloud of smoke, instead of the "magical disappearance" caused by phasers.
Sensors & comm:
Stormtroopers have hands-free communications system integrated into the helmet, they can talk with each other and their commanders throw encrypted random rotating safe frequencies without being heard by nearby listeners.
They count with sophisticated sensors and internal helmet holoprojectors that provide them with night vision, tactical data, targeting aid, ect.
The helmet has also breathing filters that protect against harsh environment, chem and bio weapons, and in case of emergency the back plate contains 20 minutes worth of oxygen, what protects troopers from accidental exposures to the vacuum of space or other oxygen deprivation situations such as being trapped underwater.
Armor:
Provides full protection against sound weapons, electric discharges, slughtrowers and blades.
It may be penetrated by a direct high power bLaster hit, but it will reduce damage from the bolts absorbed significantly.
|