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  #1  
Old April 28th, 2003, 04:32 AM
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CNCRaymond CNCRaymond is offline
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Default Re: basic questions on armors

I have never used it. The Last I heard it was still broken.
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  #2  
Old April 28th, 2003, 04:53 AM
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Default Re: basic questions on armors

Emissive armor is not broken. It was fixed a few patches ago. I use emissive armor from time to time. It can be very effective in certain circumstances.
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  #3  
Old April 28th, 2003, 05:16 PM
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Default Re: basic questions on armors

Quote:
Originally posted by Pocus:
...weak AI, and as of now I only play solo. (you will head me toward AIC mod I suppose?)

What make you think so ? It was weak in the first Proportions, but is quite reasonable in 2.5.3 !
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Old April 28th, 2003, 09:43 PM

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Default Re: basic questions on armors

Oleg :
So I must have read an old readme. What should I play between AIC and prop? I thought that AIC was made to increase AI compared to prop.

JLS : Actually I play with max bonuses and advantages for the AI all the time. I find them anyway far too shy even if they have the power to bLast me too dust if they used their uber techs fleets properly. The problem which is found in many other games is : lack of focus and inability to concentrate forces adequately.
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Old April 28th, 2003, 10:04 PM

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Default Re: basic questions on armors

Pocus.

I think AIC may frustrate you.
The mod is just over a month old, and I would value your input, if you want to give her a try.

Proportions or TDM may be your best bet.
For a smoother game.

Besides AICs next upgrade is out in a few days.

John

[ April 29, 2003, 02:33: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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Old April 28th, 2003, 10:17 PM

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Default Re: basic questions on armors

You may not want to play AI Campaign with max bonuses and advantages for the AI this time

JLS I don't think AIC is all that slow, after all it is a Campaign
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Old April 28th, 2003, 11:35 PM

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Default Re: basic questions on armors

Quote:
Originally posted by Pocus:

I thought that AIC was made to increase AI compared to prop.
AI Campaign has similarities with Proportions and base se4, but there also may be more differences.
Some new Components and concepts that you may like or dislike.
The next upgrade will add several new Components specifically for the Human Player, and speed up play a little in non Finite Games.

AI Campaigns incorporates:
AI BALANCE MOD : Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues to name a few.

TACTICAL FIGHTER MOD : Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. I plan on additions and revisions to this module different Shields, stellar harnessing and finely will add armor for fighters and more with this coming upgrade.

FINITE ECONOMICS MOD : This MOD helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. Finite economics mod Introduces Imperial Trade, trade center Facility and Asteroid Resource Habitat Domes and Mining OutPosts.

[ April 29, 2003, 02:35: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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