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  #1  
Old April 28th, 2003, 10:04 PM

JLS JLS is offline
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Default Re: basic questions on armors

Pocus.

I think AIC may frustrate you.
The mod is just over a month old, and I would value your input, if you want to give her a try.

Proportions or TDM may be your best bet.
For a smoother game.

Besides AICs next upgrade is out in a few days.

John

[ April 29, 2003, 02:33: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #2  
Old April 28th, 2003, 10:17 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: basic questions on armors

You may not want to play AI Campaign with max bonuses and advantages for the AI this time

JLS I don't think AIC is all that slow, after all it is a Campaign
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  #3  
Old April 28th, 2003, 11:35 PM

JLS JLS is offline
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Default Re: basic questions on armors

Quote:
Originally posted by Pocus:

I thought that AIC was made to increase AI compared to prop.
AI Campaign has similarities with Proportions and base se4, but there also may be more differences.
Some new Components and concepts that you may like or dislike.
The next upgrade will add several new Components specifically for the Human Player, and speed up play a little in non Finite Games.

AI Campaigns incorporates:
AI BALANCE MOD : Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues to name a few.

TACTICAL FIGHTER MOD : Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. I plan on additions and revisions to this module different Shields, stellar harnessing and finely will add armor for fighters and more with this coming upgrade.

FINITE ECONOMICS MOD : This MOD helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. Finite economics mod Introduces Imperial Trade, trade center Facility and Asteroid Resource Habitat Domes and Mining OutPosts.

[ April 29, 2003, 02:35: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #4  
Old April 29th, 2003, 09:00 PM

Pocus Pocus is offline
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Default Re: basic questions on armors

Thank you JLS for the headers on AIC. I will finish first my AST game, then why not this mod.
Whats are the AI that can be incorporated into it? All the standard ones? I believed you could only have Human versus Phong, my mistake.
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  #5  
Old April 29th, 2003, 11:22 PM

JLS JLS is offline
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Default Re: basic questions on armors

Your welcome

Fine choice; AST mod is a great mod and work that Atrocities and the guys put into it is Spectacular.

Most se4 races are in AIC. I made emp files for the Phong and the Terrans primarily as examples for AIC, all should be done in the next few weeks. But you may pick and choose as you wish for your own race and if you want many Computer Players to play you may get the max.


You will really enjoy the AST mod, Atrocities ships sets are hard to beat

[ April 29, 2003, 22:24: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #6  
Old May 1st, 2003, 01:01 AM

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Default Re: basic questions on armors

You see I played SE IV one year ago, but somehow I got not hooked at it (mostly because the IA was not given his bonuses). Now that I'm into it again, I find the game very interesting. My first real game is with AST, and I have made so much mistakes that I'm only a little power in the galaxy . What an enjoyable feeling. Nothing more frustrating to know that whatever you do, you will always win against a computer opponent.
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  #7  
Old May 1st, 2003, 01:13 AM
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Karibu Karibu is offline
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Default Re: basic questions on armors

Quote:
Originally posted by Pocus:
Nothing more frustrating to know that whatever you do, you will always win against a computer opponent.
Hehe. Then MOO3 is not your game. At least not yet. One player claimed that he won game doing nothing more than hitting "Turn" button. Though there is a code patch coming soon so it might be corrected there.

I have never found AI to be any considerable opponent in SEIV. Only once, when I gave it all bonuses. Then it came to fight against me with level 10 shields and level 5 PPB in its battleships, when I had level 3 DUC and level 2 Capital ship missiles in my light cruisers. Now, does that sound like AI cheating? I lost my appetite on that game.
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