Re: minerals, a game design decision
Opinions vary on this issue. I can see the point that the game is skewed toward minerals, but I kind of like the imbalance. I feel that if they all were balanced, then why have 3? If all things in the game were adjusted to cost equal amounts of all 3 resources, then having different resources would be unnecessary and 1 type of resource would suffice. In real life, there are many resources, but some are used much more than others.
Slick.
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Slick.
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