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  #1  
Old April 30th, 2003, 07:16 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Neutral AIs

Quote:
Originally posted by Xaren Hypr:
Heh, now I wish that the number of neutrals wasn't limited to 5...
Hug, for what?
The Neutrals are ok for RPG, but IMHO, they're hopeless in terms of challenge.
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  #2  
Old April 30th, 2003, 08:39 PM

JLS JLS is offline
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Default Re: Neutral AIs

Quote:
Originally posted by Gryphin:
If I understand correctly it should be possible to create a Neutral that:
Build from it's own tech tree
Colony Ships
Pop transporters
Weapons Plaforms
Bases
Fast Drones with huge warheads
Refuse Treaties
Beam Weapons with range 14

Basicaly make them very tough to take out in early game.
Absolutely, just add a racial trait, tie it into a new tech with start at one, and tie that to a facility, weapon, Vehicle, etc.

Plus the trait can give the neutral 1500+ points so he may purchase a racial trait or what ever.

To see how I did this Refer to AI Campaign Mod. neutrals and AI files.

[ April 30, 2003, 19:45: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old April 30th, 2003, 08:43 PM

JLS JLS is offline
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Default Re: Neutral AIs

Quote:
Originally posted by Xaren Hypr:
Heh, now I wish that the number of neutrals wasn't limited to 5...
It may be good now, the more neutrals you have the more different ones you will see; game to game.

[ April 30, 2003, 20:12: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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