.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 30th, 2003, 03:51 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Formula for bonus structure calculations

Good calculations Snakeye, welcome to the forums.

We do get a few number-crunchers in here who have come up with similar things in the past, but it's always good to be reminded.

Where it gets complicated is with the resource production multipliers, when you factor in the cost of the thing vs the extra resources it produces, and the time spent building it vs the time you could have spent mining if you'd put a producer there instead.
Reply With Quote
  #2  
Old April 30th, 2003, 03:59 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Formula for bonus structure calculations

Quote:
Originally posted by dogscoff:
Good calculations Snakeye, welcome to the forums.

We do get a few number-crunchers in here who have come up with similar things in the past, but it's always good to be reminded.

Where it gets complicated is with the resource production multipliers, when you factor in the cost of the thing vs the extra resources it produces, and the time spent building it vs the time you could have spent mining if you'd put a producer there instead.
AGHHHHHHHHH! DAMN YOU ARE RIGHT! Apologies! The reason for this is because I developed the formula for research and applied to production. For research, maintenance cost doesnt matter since it doesnt affect research points. But if you were to apply this to production, you will have to take into account the maintenance! Well spotted and corrected! BACK TO THE DESIGN BOARD! Thank you! (will still use it for Intelligence and Research since it applies though. Will you think I am ultra sad if I was to say I have a spreadsheet with it already!?)
Reply With Quote
  #3  
Old April 30th, 2003, 04:43 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Formula for bonus structure calculations

Yeah, snakeye, get busy and develop one for remote mining that factors in building costs of the ship, maintenance cost of the ship, supplies (if applicable), and the minimum percentage an asteroid belt has to be before there is any mining advantage/gain.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #4  
Old April 30th, 2003, 05:18 PM
FadingSuns's Avatar

FadingSuns FadingSuns is offline
Corporal
 
Join Date: Mar 2002
Location: Tacoma
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
FadingSuns is on a distinguished road
Default Re: Formula for bonus structure calculations

Slynky, I know you are just pulling his leg, but you know.... a formula like that about mining really would be helpful!
__________________
A man never stands so tall as when stooping to help a small computer -Infocom
Reply With Quote
  #5  
Old April 30th, 2003, 05:21 PM
Slynky's Avatar

Slynky Slynky is offline
General
 
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
Slynky is on a distinguished road
Default Re: Formula for bonus structure calculations

Quote:
Originally posted by FadingSuns:
Slynky, I know you are just pulling his leg, but you know.... a formula like that about mining really would be helpful!
Well, kind of...

But, like you said...it would be nice to have. I just thought I would "throw" something complicated at him in case he was a diehard bean-counter. (we have an office of bean-counters and one statistician but, wouldn't you know it, NONE of them play SE4 )
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
Reply With Quote
  #6  
Old April 30th, 2003, 05:38 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Formula for bonus structure calculations

before anyone puts too much work into this (unless you really enjoy this kind of thig snakeye) I would suggest a quick search of the forums. I know for a fact that much of this work has already been done.
Reply With Quote
  #7  
Old April 30th, 2003, 06:19 PM
snakeye's Avatar

snakeye snakeye is offline
Private
 
Join Date: Apr 2003
Location: London
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
snakeye is on a distinguished road
Default Re: Formula for bonus structure calculations

Well!!!! Let it not be said that I am a guy that does not enjoy a challenge! Here are my latest findings.

I thought that structures have maintenance cost but apparently they dont. So the initial formula will work for every kind or production, be it Mineral, intelligence or Research! ( )

Now! You guys gave me an idea about Remote mining. In the past I used to build Remote mining ships only for asteroid belts with Resource_PCT > 100%. Since I read your post, I thought to examine if my assuption was logical. This is what I found. I normaly build mining bases rather than ships, but what I will say applies to either.

In order to determine whether is beneficial to build on an asteroid or not, one can look to the individual resource (ie minerals) or the total. After examining this fact, I came to the conclusion that taking the total of an asteroid is pointless and not really useful. For example I might be mining on an asteroid with 135% Mineral, 50% Organic and 10% Radio. I know my ship needs radio to maintain, but I dont care spending it since I am after the 135% mineral bonus. In view of that, it would be safe to assume we would need a formula to calculate what would be the ideal % of an asteroid before we place a REMOTE MINER COMPONENT to harvest the particular resource. Lets assume we have an asteroid belt with stats:
135% Mineral, 40% bio, 60% Radio.
I would like to know IF its worth sending a ship with a Mineral mining component on to harvest minerals and what would be the min % bonus I would require (did i undestand your request successfully?). So here it goes:

if C = the bonus in percent
MC = maintenance cost of the ship AS FAR AS the resource harvested is concerned
and A = the amount of material produced by the component AS FAR AS the resource harvested is concerned
and N = number of such components on the ship
we have:

C>MC/(N*A)

This means that in order to gain advantage of an asteroid the % bonus for the material has to be greater than its MaintenanceCost divided by the product of components with their output. One can verify the formula roughly like so: if we increase the number of components N then the product of N * A becomes larger, but MC/N*A becomes smaller, hence a smaller percentage is enough to give us profit from the mining.

Real game example:
I have a ship that containts 2 mineral miners, 1 organic and 1 radio. The maintenance of the ship is 487mineral, 59 organic, 71 radio. Whats the ideal asteroid for my ship?

Answer:
Using the above formula I have:
C(mineral)>MC(mineral)/N*A

since i have 2 components N=2 and they give me 700 each in minerals. So i have:
C> 487/1400 or C>0.34 or C>34%. In otherwords, I will have profit from the asteroid as far as minerals go, for as low bonus as 35%. To verify this we have 1400 * .35 = 490 which is greater than 487. Of course, building the ship would require time and materials so something as low as that its not really viable, but gives you an idea on how low it can be before you actually make profit on it. It came as a surprise to me since I never build on anything less than 100% bonus
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.