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  #1  
Old May 1st, 2003, 03:17 PM
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Slynky Slynky is offline
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Default Re: Formula for bonus structure calculations

Quote:
Originally posted by Loser:
...twenty-four color glossy photos with the circles and the arrows and the paragraph on the back of each one explaining what each one is for),...
Hey, "Arlo", I think you just showed your true age... .
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Old May 1st, 2003, 03:22 PM

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Default Re: Formula for bonus structure calculations

Quote:
Originally posted by Slynky:
quote:
Originally posted by Loser:
...twenty-four color glossy photos with the circles and the arrows and the paragraph on the back of each one explaining what each one is for),...
Hey, "Arlo", I think you just showed your true age... .
Whoa... just because I'm in touch with the past doesn't mean I'm all that old. My real birthdate is in my profile.

I swear, kids these days have no sense of History...
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Old May 1st, 2003, 04:03 PM
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Default Re: Formula for bonus structure calculations

Quote:
Originally posted by Loser:
quote:
Originally posted by Slynky:
quote:
Originally posted by Loser:
...twenty-four color glossy photos with the circles and the arrows and the paragraph on the back of each one explaining what each one is for),...
Hey, "Arlo", I think you just showed your true age... .
Whoa... just because I'm in touch with the past doesn't mean I'm all that old. My real birthdate is in my profile.

I swear, kids these days have no sense of History...

Well ! That'll teach me to make use of my limited detective abilities.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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Old May 1st, 2003, 04:16 PM

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Default Re: Formula for bonus structure calculations

Nice job snakeye. Welcome. This is a solid concept to grasp. I tend to think economics are very critical in SEIV...
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Old May 4th, 2003, 10:14 PM
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Default Re: Formula for bonus structure calculations

I have finally created a formula to calculate the benefit for remote mining taking into account cost of the vehicle, maintenance of both the constructor and vehicle. I have a excel spreadsheet also for it. Will update forum very soon with my results. My formula calculates the turns before a Remote mine structure or ship pays off all the ovberhead and for how long you can operate it till the overhead from maintenance is more than the profit, and it works for both ships and bases, decaying asteroids or static ones
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Old May 5th, 2003, 05:45 PM

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Default Re: Formula for bonus structure calculations

Quote:
Originally posted by snakeye:
I have finally created a formula to calculate the benefit for remote mining taking into account cost of the vehicle, maintenance of both the constructor and vehicle. I have a excel spreadsheet also for it. Will update forum very soon with my results. My formula calculates the turns before a Remote mine structure or ship pays off all the ovberhead and for how long you can operate it till the overhead from maintenance is more than the profit, and it works for both ships and bases, decaying asteroids or static ones
Woot.
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Old May 6th, 2003, 03:06 PM
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Default Re: Formula for bonus structure calculations

Ok here it goes!

Lets assume the following:
Pr=Production of an asteroid at any given time
Ov=overhead for production [total, will explain further below]
A=production of a mining component[for a resource]
N=number of components on board
P=starting percent bonus of asteroid [for a resource, ie 10%=0.1, 150%=1.5]
T=number of turns currently since the remote mining ship was operational
D=degradation degree. Normaly its a steady 0.01 per turn, but it can also be zero or any value for that matter.
Vm=maintenance cost of the vehicle that will perform the mining
Cm=maintenance of the vehicle that will build the mining vehicle, ie for a ship is anything, for a planet is zero
Tm=turns to move construction vehicle to position, ie for a ship could be from 1 to any, for a ship yard is zero
R=rate of building the mining vehicle. Calculations assume a STATIC value! If the contruction is conducted by a ship, then it is a fixed rate by default. If its constructed via a planet assumes a static [max if you like] population has been achieved.
Vc=mining vehicle cost

The overhead discussed above is:
Ov=Cost_to_move+Cost_to_build+Cost_of_remote_miner or

Ov=Cm*Tm+Cm*RNDUP[Vc/R]+Vc

We also assume the following:
-Player has at least one ship with a shipyard component on. The cost and build time of this ship falls outside the scope of the calculations here.
-Player has already built the ship that he is going to construct BEFORE, so the maintenance cost is known. [sorry guys, thats the only way i know how to get the maintenance values. if someone has a better way, please let me know!]

At any given time, the production on an asteroid is:

Pr1=A*N*P1-Vm

next turn it would be:

Pr2=A*N*P2-Vm

On the T turn it would be:

Pr[T]=A*N*P[T]-Vm [1]

Total product would be the total of the two sides of the equation, or:

Pr[total]=A*N*[P1+P2+...+P[T]]-T*Vm [2]

Now the sum P1+P2+...+P[T] is known since P2=P1-0.01, P3=P2-D or P3=P1-2*D, P[T]=P[T-1]-D or P[T]=P1-[T-1]*D. Replacing on [2] we have:

Pr[total]=A*N*[T*P1-[T-1]*D}-T*Vm

The above will give us the total production for a given resource on an asteroid AFTER turns T have elapsed. Since we want to find out after how many turns the output would have paid off the overhead Ov, we have:

Pr[T] must be equal to Ov[T] or more accurately:

A*N*[T*P1-[T-1]*D}-T*Vm must be equal to Cm*Tm+Cm*RNDUP[Vc/R]+Vc. Solving the above we have:

T=[Ov-D*A*N]/[A*N*P-D*A*N-Vm] [3]

After the above turn, the profit will be "clean" and will have paid off the initial cost.

But equation [1] has another use. We can derive the turn T at which the overhead of maintenance [excluding the initial overhead], is greater than the profit, due to asteroid degredation.

From [1] we have:

Pr[T]=A*N*[P-[T-1]D]-Vm must be greater or equal than zero or

A*N*[P-[T-1]D] - Vm >= 0

or A*N*[P-[T-1]D] >= Vm

or

T =< ROUNDUP[[A*N*P+D-Vm]/[D*A*N]] [4]

That is the Last turn that the remote vehicle will give some profit from a degrading asteroid. If the turn calculated by the [4] is less or equal to the turn calculated from the [3] then you have a very unworthy asteroid!!!!! I would upload the excell spreadsheet for all this [ so you guys can just use the thing!] but dont know how and where! Hope someone can help. Hope this is any use to anyone! But I sure had fun working it out, and yes I do use my spreadsheet since I created it! Best regards to all!

[ May 06, 2003, 14:08: Message edited by: snakeye ]
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