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  #1  
Old May 1st, 2003, 11:19 AM
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Default Re: Do Weapons Platform Need Help?

Quote:
Originally posted by rextorres:
WP also don't get the racial bonuses so it's even worse than that if the attacking race has maxed out defense.
Does that mean no unit gets racial bonuses? If so it'll make satellites, fighters and weapon platforms much for the worse.

Btw I think this has been forgotten:
Planet Combat Offense Modifier := 30 (Settings.txt)
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Old May 1st, 2003, 06:25 PM

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Default Re: Do Weapons Platform Need Help?

"WP also don't get the racial bonuses so it's even worse than that if the attacking race has maxed out defense."

But with the 30% bonus point out in settings.txt that almost cancels out; you get a net 5% loss, giving the weapon platform an overall bonus of +10%.

The extreme ranges given by the mounts are the problem; if it fired soley in normal range it would work OK.

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Old May 1st, 2003, 06:52 PM
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Default Re: Do Weapons Platform Need Help?

There may be a problem late in the game when the attacker can put together a decent fleet with training and ECM and all that stuff. But early on they are pretty devastating with the extra range and damage. Even if they don't hit every time, each hit is hard. I had a guy lose a fleet of 20+ ships (destroyers and a few LC's to give you an idea of the tech level) to a planet of mine with about a dozen WP's with PPB III's and combat sensor I's.

If you make it so they are tougher in the late game are you gonna make planets impossible to take out in the early game?

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Old May 1st, 2003, 07:00 PM
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Default Re: Do Weapons Platform Need Help?

Maybe the problem isn't so much the weapons platforms as it is the bonus to hit planets. Why should ships hit every time against a planet? Yes of course it would be hard to miss something that big, but not every hit would do damage. Planetary facilities and platforms can be hardened much more so then ships can. A shot at a ship that misses it's target by thirty meters but still hits the ship is still gonna do a lot of damage. A shot by the same weapon against a planet that misses it's target by thrity meters might as well have missed the planet for all the damage it's gonna do to the target. Since we can't have variable damage, maybe we need to lower the chance to hit a planet to simulate these kinds of hits that don't really cause any harm.

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Old May 1st, 2003, 07:09 PM
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Default Re: Do Weapons Platform Need Help?

I suspect it's a matter of playability. Like Geo said (well, not in these words), it would make the game one heck of a drag if planets became nearly impossible to take out. It's probably another "realism -vs- playability" problem.
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Old May 1st, 2003, 07:16 PM

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Default Re: Do Weapons Platform Need Help?

Wow, good points. I like Geo's Version, but maybe with a twist -- ship-to-ship weapons should do half damage vs. planets... How does that sound?

Or ship to ship weapons are -50% to hit the planet. Then, your more specialized anti-planet munitions would be more purposeful.

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Old May 1st, 2003, 07:54 PM
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Default Re: Do Weapons Platform Need Help?

There's a value in settings.txt that you can use to change the chance to hit ratio:
code:
Planet Combat Defense Modifier := -200

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