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May 10th, 2003, 04:48 AM
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Corporal
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Join Date: Apr 2003
Location: San Luis Obispo, CA
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Re: Fight Dirty?
Quote:
Originally posted by geoschmo:
quote: Originally posted by Pooka:
About emissive armor, does it really mean that fighters using SmallDU3s can't hurt my ship? (They do less than the prevented damage.)
Does that mean that his group of 242 small fighters won't be able to hurt ships with that armor? (evil ideas brewing here)
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A single fighter would not be able to do any damage. However fighter stacks in SEIV add their damage together. So think of it as a ship with a big gun that does 242 times the damage of one single fighter. That will probably be enough to get past the emmisive armor.
Geoschmo That makes Emissive armor seem utterly pointless considering it's size, resistance, and a damage threshold of /10/ to start. 10?! Is there a gun that does as little as 10?
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May 10th, 2003, 05:07 AM
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National Security Advisor
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Re: Fight Dirty?
"That makes Emissive armor seem utterly pointless considering it's size, resistance, and a damage threshold of /10/ to start. 10?! Is there a gun that does as little as 10? "
No. But it -will- cut 10 points of damage off of every hit.
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May 10th, 2003, 05:07 AM
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General
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Re: Fight Dirty?
A gun that does as little as 10... hmm, you're right!
Seriously though, in Gold it's somewhat better, since the emissive rating is actually subtracted from the damage if the damage is greater - so if you get hit by a 280 HP Heavy Mount Wave Motion Gun you only take 270 damage 
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May 10th, 2003, 06:47 PM
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First Lieutenant
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Re: Fight Dirty?
But the emissive doesn't stack does it? Logically you should get more protection the more emissive armor you've got, but there needs to be an upper limit... which would be hard to introduce to the game.
Mmmmm, on second thought, maybe it would be good to have emissive armor effects stack, but then limit the number of this type of armor to (for example) 5 per ship. = subtract 50 off all incoming damage.
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May 10th, 2003, 11:33 PM
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Corporal
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Re: Fight Dirty?
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May 13th, 2003, 07:08 AM
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Corporal
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Re: Fight Dirty?
Quote:
Originally posted by Pooka:
That makes Emissive armor seem utterly pointless considering it's size, resistance, and a damage threshold of /10/ to start. 10?! Is there a gun that does as little as 10?
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Just how many research points do you have? If you have enough, you really should consider upgrading your defenses.
For example:
Level 1 ECM (20%) +
Level 1 Scattering Armor (5%) +
Level 1 Stealth Armor (5%) +
Level 1 Emmisive Armor (10 or less) =
30% defense bonus,
-10 damage from all hits.
Au contraire:
Level 3 ECM (60%) +
Level 3 Scattering Armor (15%) +
Level 3 Stealth Armor (15%) +
Level 3 Emissive Armor (30 or less) =
90% defense bonus
-30 damage from all hits
In summa: Top-level ECM & Armor will give you an additional 60% defensive bonus, and subtract triple the damage
See that 90% defensive bonus? If you put Level Three Scattering, Stealth, and ECM on any ship that has a natural 10% or more defensive bonus, and assuming your enemy doesn't use Combat Sensors, Torpedos, Wave-Motion Guns, or Talismans, that ship will be ***Impossible*** to hit with direct Fire weapons ...all you'd have to worry about is Missiles.
And if you think it couldn't get any better , Upgrading all of that takes research in only two Tech Areas: Armor, and Combat Support.
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May 13th, 2003, 07:28 AM
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Corporal
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Re: Fight Dirty?
Quote:
...all you'd have to worry about is Missiles.
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A couple of levels in Point Defense Cannons will make those moot as well... 
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