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  #1  
Old May 6th, 2003, 11:15 AM
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Default Re: Simultaneous game issue

Quote:
Originally posted by Pocus:
Damn didnt knew that too.

My first big disappointement in SE IV.
The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games, altough I find this type of games much more interesting and fairer if you play against AI empires. In late games sometimes a turn takes me more than an hour to complete, so I desperately need the possibility to interrupt and continue later where I left. For me it is disappointing too that MM never introduced this possibility.
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  #2  
Old May 6th, 2003, 03:00 PM

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Default Re: Simultaneous game issue

In regards to saving in a Simultaneous games SAVES before you end turn.

1: Minimize se4.
2: Go to save game or Mod folder
3: Right click Copy entire Savegame Folder
4: Create folder SavegameBU
5: Paste Contents from the original Savegame Folder to new SavegameBU. Transfer Folder and all contents.
6: Max se4 and continue playing.

That’s it, if you wish to return to the Previous save [end game], Enter savegameBU copy the folder within and from the Mod Directory just over write and it will copy the old savegames back.
Start se4
Best to [LOAD] Previous game, not [resume].

I also copy and save from the Backup, History and Temp Folders from the se4 directory when I do a Simu global save, while playtesting; but this may be just anal.
Guaranteed to work.

=====

After you have did this a few times it takes less then 3 seconds to save and backup

====

EDIT: Below complacated, please ignore.

Recall AUTOSAVES in Simultaneous Games:
You also need to have auto save already set; for example 5 turns.
If you wish to go back to a Previous save go ahead. If it is problematic and it returns you the old time & date… No Problem.

Example Order by (Date Modified):
NAME
fi nw lg.gam ~~~~~ example my current game FInite NoWarp LGmap
fi nw lg_plr_1_stats
fi nw lg_plr_1_log
fi nw lg_Log.trn
fi nw lg_Combat.cmb
AUTOSAV5.GAM
autosav5_plr_1_stats
autosav5_plr_1_log
AUTOSAV0.GAM
autosav0_plr_1_stats
autosav0_plr_1_log

Be Clairvoyant if you like and check combat replays first.
End se4 game.

1:Tap or rename to highlight fi nw lg.game and Just copy all but .gam
or remember fi nw lg ( what ever your game name was)

2: delete all fi nw lg.* files

3: depending on how far you want to go back just rename:
AUTOSAV5.GAM TO fi nw lg.gam
autosav5_plr_1_stats TO fi nw lg_plr_1_stats
autosav5_plr_1_log TO fi nw lg_plr_1_log

Start se4
Load fi nw lg ~or what your game name was
You are back now to 5 turns ago.
Guaranteed to work.

======

Example when to save before an event:
Opening a (out a) Home System Warp.
Attacking an AI Planet.
Prior to a major AI battle.

Now of coarse I just do this while Play testing.
----
I would have never of posted this because it gives the Human Player yet another HUGE edge on the AI

But how can we go forward with MOD testing in Simu play, with out this method

============

Geo or Moderators

I have never played PBW or PBEM so if the above method could lead to cheating in any way, Please remove this post. NOW .

John


[ May 06, 2003, 21:35: Message edited by: JLS ]
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  #3  
Old May 6th, 2003, 03:28 PM
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Default Re: Simultaneous game issue

Quote:
Originally posted by JLS:

Geo or Moderators

I have never played PBW or PBEM so if the above method could lead to cheating in any way, Please remove this post. NOW .

John
No, it wont lead to cheating, cause it wont work for simultaneous games. I am not really even sure how to decipher what you are saying, but I know it won't do what the others were asking for, that is a way to save an uncompleted turn in simultaneous and continue that same turn later. Your "method" doesn't do that at all.

EDIT: Ok, I reread your post, and I understand it better. I was confused by the "fi nw lg" stuff. Didn't realize that was just the game filename. But it still doesn't work. It allows you to reload a previous turn, but that's not a problem. We all know how to do that. You can't change the intervening turns by this method, so it can't be used to cheat. And you can't save a partially completed turn and reopen it later, which is the point of this thread.

Geoschmo

[ May 06, 2003, 14:35: Message edited by: geoschmo ]
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  #4  
Old May 6th, 2003, 03:30 PM
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Default Re: Simultaneous game issue

I can't really see that it improves on anything, isn't it the same as saving the GAM file to be able to review previous turns.
It doesn't really enable you to save the simultaneous game turn you are playing, quit the game and restart and continue on the current turn where you left off, right?

So as to PBW and cheating, can't see any issue there.

EDIT: Darn that Geo, beat me to it again.

[ May 06, 2003, 14:32: Message edited by: Ruatha ]
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  #5  
Old May 6th, 2003, 03:54 PM

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Default Re: Simultaneous game issue

Originally posted by Q:

Quote:
Pocus: Damn didnt knew that too.
~~
Quote:
My first big disappointement in SE IV.
[/quote]
~~
Quote:
The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games, altough I find this type of games much more interesting and fairer if you play against AI empires. In late games sometimes a turn takes me more than an hour to complete, so I desperately need the possibility to interrupt and continue later where I left. For me it is disappointing too that MM never introduced this possibility.
Geo, meaning no disrespect.

The method that I posted will absolutely save immediate turn .
while playing Simultaneous.

Thanks, I was unsure and concerned about PBW and PBEM

But I was very concerned about " The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games"




[ May 06, 2003, 14:59: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #6  
Old May 6th, 2003, 03:58 PM
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Default Re: Simultaneous game issue

Quote:
Originally posted by JLS:
Geo, meaning no disrespect.

The method that I posted will absolutely save immediate turn .
while playing Simultaneous.
JLS, I don't feel disrespected, but unfortunatly you are incorrect. Following your method will save and end the immediate turn, that is correct. But that is not a problem. Everybody knows how to do that. What we want to be able to do, and what yoru method does not allow, becasue Se4 does not allow it, is to open that turn up at the point you left off and make additional changes before processing the host part of the simultaneous turn. I think you just are misunderstanding what the problem is.

Quote:
Originally posted by JLS:
But I was concerned about " The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games"
That is exactly the problem, but your "method does nothing to address that problem. Your method doesn't save the current turn without ending it. And once ended it cannot be continued, it has to be started again from the begining of the turn.

Geoschmo

[ May 06, 2003, 15:02: Message edited by: geoschmo ]
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  #7  
Old May 6th, 2003, 04:05 PM

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Default Re: Simultaneous game issue

Thanks geo.

I understand now

John

[ May 06, 2003, 15:32: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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