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  #1  
Old May 6th, 2003, 03:30 PM
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Ruatha Ruatha is offline
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Default Re: Simultaneous game issue

I can't really see that it improves on anything, isn't it the same as saving the GAM file to be able to review previous turns.
It doesn't really enable you to save the simultaneous game turn you are playing, quit the game and restart and continue on the current turn where you left off, right?

So as to PBW and cheating, can't see any issue there.

EDIT: Darn that Geo, beat me to it again.

[ May 06, 2003, 14:32: Message edited by: Ruatha ]
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  #2  
Old May 6th, 2003, 03:54 PM

JLS JLS is offline
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Default Re: Simultaneous game issue

Originally posted by Q:

Quote:
Pocus: Damn didnt knew that too.
~~
Quote:
My first big disappointement in SE IV.
[/quote]
~~
Quote:
The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games, altough I find this type of games much more interesting and fairer if you play against AI empires. In late games sometimes a turn takes me more than an hour to complete, so I desperately need the possibility to interrupt and continue later where I left. For me it is disappointing too that MM never introduced this possibility.
Geo, meaning no disrespect.

The method that I posted will absolutely save immediate turn .
while playing Simultaneous.

Thanks, I was unsure and concerned about PBW and PBEM

But I was very concerned about " The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games"




[ May 06, 2003, 14:59: Message edited by: JLS ]
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  #3  
Old May 6th, 2003, 03:58 PM
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Default Re: Simultaneous game issue

Quote:
Originally posted by JLS:
Geo, meaning no disrespect.

The method that I posted will absolutely save immediate turn .
while playing Simultaneous.
JLS, I don't feel disrespected, but unfortunatly you are incorrect. Following your method will save and end the immediate turn, that is correct. But that is not a problem. Everybody knows how to do that. What we want to be able to do, and what yoru method does not allow, becasue Se4 does not allow it, is to open that turn up at the point you left off and make additional changes before processing the host part of the simultaneous turn. I think you just are misunderstanding what the problem is.

Quote:
Originally posted by JLS:
But I was concerned about " The inability to save your turn in a simultaneous game without actually ending it made me completely stop playing simultaneous games"
That is exactly the problem, but your "method does nothing to address that problem. Your method doesn't save the current turn without ending it. And once ended it cannot be continued, it has to be started again from the begining of the turn.

Geoschmo

[ May 06, 2003, 15:02: Message edited by: geoschmo ]
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Old May 6th, 2003, 04:05 PM

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Default Re: Simultaneous game issue

Thanks geo.

I understand now

John

[ May 06, 2003, 15:32: Message edited by: JLS ]
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  #5  
Old May 6th, 2003, 04:05 PM
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Default Re: Simultaneous game issue

I suppose it's possible someone could design a method of doing this involving somehow capturing the current contents of the PC memory and saving that to be reopened later. I am not sure how that would be done though other than just a basic theoretical idea. It might be kind of close to hacking the game though.

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Old May 6th, 2003, 04:12 PM

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Default Re: Simultaneous game issue

Quote:
Originally posted by geoschmo:
I suppose it's possible someone could design a method of doing this involving somehow capturing the current contents of the PC memory and saving that to be reopened later. I am not sure how that would be done though other than just a basic theoretical idea. It might be kind of close to hacking the game though.

Geoschmo
Agreed.

I bet MB can come up with something to save and recall existing turns in a basic Simu Game though
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  #7  
Old May 6th, 2003, 06:41 PM

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Default Re: Simultaneous game issue

Quote:
Originally posted by JLS:
In regards to saving in a Simultaneous games SAVES before you end turn.

1: Minimize se4.
2: Go to save game or Mod folder
3: Right click Copy entire Savegame Folder
4: Create folder SavegameBU
5: Paste Contents from the original Savegame Folder to new SavegameBU. Transfer Folder and all contents.
6: Max se4 and continue playing.

That's it, if you wish to return to the Previous save [end game], Enter savegameBU copy the folder within and from the Mod Directory just over write and it will copy the old savegames back.
Start se4
Best to [LOAD] Previous game, not [resume].
Guaranteed to work.

After you have did this a few times it takes less then 3 seconds to save and backup
It just worked for me. YES
Did what you suggested, then open a few more warps from my Home System.
Found the Sergetti and restored the game by the method you suggested and it took me back 6 turns ago.
So far so good I am able to retrace everything. Except this time I won't open Sergettis warp Point

Quote:
I also copy and save from the Backup, History and Temp Folders from the se4 directory when I do a Simu global save, while playtesting; but this may be just anal.
I also did this, is this what made the difference, JLS?

Quote:
Example when to save before an event:
Opening a (out a) Home System Warp.
Attacking an AI Planet.
Prior to a major AI battle.

Now of coarse I just do this while Play testing.
It is not considered cheating in Solitaire Games, is it

[ May 06, 2003, 17:46: Message edited by: Grand Lord Vito ]
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