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Old May 6th, 2003, 07:44 PM

Stormwaltz Stormwaltz is offline
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Default Re: Advice? Adding new Stellar Ability Types

And I thought this would be a simple little tweak to get my moddin' feet wet with. ^_^; Thanks much for the help; I'll send that report.
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Old May 6th, 2003, 07:47 PM
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Fyron Fyron is offline
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Default Re: Advice? Adding new Stellar Ability Types

Also, Geoschmo has confirmed that specifying a specific asteroid size in SystemTypes.txt with normal StellarAbilityTypes.txt causes the exact same problem we get with your files. This problem gets weirder and weirder...

This should be a simple tweak, but there seems to be some bugs with Asteroids that don't crop up very often (as most people don't mod these files much).

[ May 06, 2003, 18:49: Message edited by: Imperator Fyron ]
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Old May 6th, 2003, 07:57 PM
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Default Re: Advice? Adding new Stellar Ability Types

You can have your various types of asteroids that do different damage in the stellar abilities file if you want. But apparently to get it to work right you have to disaccociate the stellar ability type from the size of the asteroid. Doesn't really do what you wnat, I know, btu that is all we can come up with right now.

We had a similer problem adding new types of planet sizes. Not exactly what you are doing here, but a similer symptom. We were able to work around that eventually. Something might come up for this too after we think about it a while.

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